From c3cf0d2d8966710ec51735b45ff6fbf50397d87b Mon Sep 17 00:00:00 2001 From: Rat Date: Mon, 2 Nov 2009 09:38:38 +0100 Subject: *fix Kalecgos reset bug --HG-- branch : trunk --- .../scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/bindings/scripts') diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp index 0fc61faece8..3f61d5285a2 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp @@ -360,6 +360,8 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI void MovementInform(uint32 type,uint32 id) { + if(type != POINT_MOTION_TYPE) + return; me->SetVisibility(VISIBILITY_OFF); if (isFriendly) me->setDeathState(JUST_DIED); -- cgit v1.2.3