From c8342ca8ce3f49d1c53fa3bfb69f26197e032cc0 Mon Sep 17 00:00:00 2001 From: Rat Date: Sat, 18 Jul 2009 23:22:23 +0200 Subject: *use OriginalVictim for some range based spell casts (only scripts) -fixed void reaver's arcane orb spell, now it is shown in combatlog (cheers to bossmods) --HG-- branch : trunk --- .../scripts/scripts/zone/tempest_keep/the_eye/boss_void_reaver.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/bindings/scripts') diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_void_reaver.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_void_reaver.cpp index 61286347b83..137e7270dc0 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_void_reaver.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_void_reaver.cpp @@ -128,7 +128,7 @@ struct TRINITY_DLL_DECL boss_void_reaverAI : public ScriptedAI target = *(target_list.begin()+rand()%target_list.size()); if (target) - m_creature->CastSpell(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(), SPELL_ARCANE_ORB, false); + m_creature->CastSpell(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(), SPELL_ARCANE_ORB, false, NULL, NULL, NULL, target); ArcaneOrb_Timer = 3000; }else ArcaneOrb_Timer -= diff; -- cgit v1.2.3