From e4b701cabab7e08855a7f1433ea7c696ffa481a8 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 18 Oct 2008 19:59:34 -0500 Subject: [svn] Add Unit::GetObjectInWorld function to get object by guid without providing reference. Small change in SummonGameObject. Fix a bug that player can not click summoned najentus spine (must let target summon gameobject). --HG-- branch : trunk --- .../scripts/scripts/zone/black_temple/boss_warlord_najentus.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/bindings/scripts') diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_warlord_najentus.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_warlord_najentus.cpp index 6e2f20394d5..6bf64ba0036 100644 --- a/src/bindings/scripts/scripts/zone/black_temple/boss_warlord_najentus.cpp +++ b/src/bindings/scripts/scripts/zone/black_temple/boss_warlord_najentus.cpp @@ -216,7 +216,8 @@ struct TRINITY_DLL_DECL boss_najentusAI : public ScriptedAI m_creature->CastSpell(target, SPELL_IMPALING_SPINE, true); m_creature->SetInFront(m_creature->getVictim()); SpineTargetGUID = target->GetGUID(); - m_creature->SummonGameObject(GOBJECT_SPINE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), m_creature->GetOrientation(), 0, 0, 0, 0, 30); + //must let target summon, otherwise you cannot click the spine + target->SummonGameObject(GOBJECT_SPINE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), m_creature->GetOrientation(), 0, 0, 0, 0, 30); switch(rand()%2) { -- cgit v1.2.3