From 4c2986c6b16fac13554d8eb290caa28e863c8361 Mon Sep 17 00:00:00 2001 From: Kudlaty Date: Mon, 15 Jun 2009 01:06:48 +0200 Subject: Merge [SD2] r1001 Correcting location where drake fly to for quest 10814 r1002 Reorganize and rename sql-files. - Skip r1003 Include data from sd2_db_version table in function used by .server info -command - Skip r1004 Updated How to install.txt - Skip r1005 Fixed typo in scriptdev2_script_full.sql - Skip --HG-- branch : trunk --- .../zone/shadowmoon_valley/shadowmoon_valley.cpp | 127 +++++++++++---------- 1 file changed, 66 insertions(+), 61 deletions(-) (limited to 'src/bindings/scripts') diff --git a/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp b/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp index d87c25c14a7..2aae2d51e4e 100644 --- a/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp +++ b/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp @@ -46,110 +46,115 @@ EndContentData */ # mob_mature_netherwing_drake #####*/ -#define SPELL_PLACE_CARCASS 38439 -#define SPELL_JUST_EATEN 38502 -#define SPELL_NETHER_BREATH 38467 +enum +{ + SAY_JUST_EATEN = -1000222, + + SPELL_PLACE_CARCASS = 38439, + SPELL_JUST_EATEN = 38502, + SPELL_NETHER_BREATH = 38467, + POINT_ID = 1, + + QUEST_KINDNESS = 10804, + NPC_EVENT_PINGER = 22131 +}; -#define SAY_JUST_EATEN -1000222 struct TRINITY_DLL_DECL mob_mature_netherwing_drakeAI : public ScriptedAI { - mob_mature_netherwing_drakeAI(Creature* c) : ScriptedAI(c) - { - PlayerGUID = 0; - Reset(); - } + mob_mature_netherwing_drakeAI(Creature* c) : ScriptedAI(c) { } - uint64 PlayerGUID; + uint64 uiPlayerGUID; - bool IsEating; - bool Evade; + bool bCanEat; + bool bIsEating; - uint32 ResetTimer; - uint32 CastTimer; uint32 EatTimer; + uint32 CastTimer; void Reset() { - IsEating = false; - Evade = false; + uiPlayerGUID = 0; + + bCanEat = false; + bIsEating = false; - ResetTimer = 120000; EatTimer = 5000; CastTimer = 5000; } void EnterCombat(Unit* who) { } - void MoveInLineOfSight(Unit* who) + void SpellHit(Unit* pCaster, SpellEntry const* pSpell) { - if(m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) - return; - - ScriptedAI::MoveInLineOfSight(who); - } - - void SpellHit(Unit* caster, const SpellEntry* spell) - { - if(!caster) + if (bCanEat || bIsEating) return; - if(caster->GetTypeId() == TYPEID_PLAYER && spell->Id == SPELL_PLACE_CARCASS && !m_creature->HasAura(SPELL_JUST_EATEN) && !PlayerGUID) + if (pCaster->GetTypeId() == TYPEID_PLAYER && pSpell->Id == SPELL_PLACE_CARCASS && !m_creature->HasAura(SPELL_JUST_EATEN)) { - float PlayerX, PlayerY, PlayerZ; - caster->GetClosePoint(PlayerX, PlayerY, PlayerZ, m_creature->GetObjectSize()); - m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); - m_creature->GetMotionMaster()->MovePoint(1, PlayerX, PlayerY, PlayerZ); - PlayerGUID = caster->GetGUID(); + uiPlayerGUID = pCaster->GetGUID(); + bCanEat = true; } } void MovementInform(uint32 type, uint32 id) { - if(type != POINT_MOTION_TYPE) + if (type != POINT_MOTION_TYPE) return; - if(id == 1) + if (id == POINT_ID) { - IsEating = true; - EatTimer = 5000; - m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACKUNARMED); - m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + bIsEating = true; + EatTimer = 7000; + m_creature->HandleEmoteCommand(EMOTE_ONESHOT_ATTACKUNARMED); } } void UpdateAI(const uint32 diff) { - if(IsEating) - if(EatTimer < diff) + if (bCanEat || bIsEating) { - IsEating = false; - DoCast(m_creature, SPELL_JUST_EATEN); - m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); - DoScriptText(SAY_JUST_EATEN, m_creature); - if(PlayerGUID) + if (EatTimer < diff) { - Player* plr = Unit::GetPlayer(PlayerGUID); - if(plr && plr->GetQuestStatus(10804) == QUEST_STATUS_INCOMPLETE) + if (bCanEat && !bIsEating) { - plr->KilledMonster(22131, m_creature->GetGUID()); - Evade = true; - PlayerGUID = 0; + if (Unit* pUnit = Unit::GetUnit(*m_creature, uiPlayerGUID)) + { + if (GameObject* pGo = pUnit->GetGameObject(SPELL_PLACE_CARCASS)) + { + if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) + m_creature->GetMotionMaster()->MovementExpired(); + + m_creature->GetMotionMaster()->MoveIdle(); + m_creature->StopMoving(); + + m_creature->GetMotionMaster()->MovePoint(POINT_ID, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ()); + } + } + bCanEat = false; + } + else if (bIsEating) + { + DoCast(m_creature, SPELL_JUST_EATEN); + DoScriptText(SAY_JUST_EATEN, m_creature); + + if (Player* pPlr = (Player*)Unit::GetUnit((*m_creature), uiPlayerGUID)) + pPlr->KilledMonster(NPC_EVENT_PINGER, m_creature->GetGUID()); + + Reset(); + m_creature->GetMotionMaster()->Clear(); } } - }else EatTimer -= diff; + else + EatTimer -= diff; - if(Evade) - if(ResetTimer < diff) - { - EnterEvadeMode(); - return; - }else ResetTimer -= diff; + return; + } if(!UpdateVictim()) return; - if(CastTimer < diff) + if (CastTimer < diff) { DoCast(m_creature->getVictim(), SPELL_NETHER_BREATH); CastTimer = 5000; @@ -159,9 +164,9 @@ struct TRINITY_DLL_DECL mob_mature_netherwing_drakeAI : public ScriptedAI } }; -CreatureAI* GetAI_mob_mature_netherwing_drake(Creature *_creature) +CreatureAI* GetAI_mob_mature_netherwing_drake(Creature* pCreature) { - return new mob_mature_netherwing_drakeAI(_creature); + return new mob_mature_netherwing_drakeAI(pCreature); } /*### -- cgit v1.2.3 From a4cb3799db7c0571cf063de037330f38e0a10007 Mon Sep 17 00:00:00 2001 From: Kudlaty Date: Mon, 15 Jun 2009 01:59:46 +0200 Subject: Merge [SD2] r1006 Restore build (using pointer to m_creature now exist in creatureAI). - Skip r1007 Some cleanup in mr.stonefist script and remove strange call to AttackedBy() r1008 Added support for quest 9752 - move waypoint to db --HG-- branch : trunk --- sql/updates/4003_world_scritp_waypoint.sql | 28 +++++ sql/world_script_waypoints.sql | 29 +++++ .../scripts/zone/stormwind/stormwind_city.cpp | 32 +++-- .../scripts/zone/zangarmarsh/zangarmarsh.cpp | 136 ++++++++------------- 4 files changed, 129 insertions(+), 96 deletions(-) create mode 100644 sql/updates/4003_world_scritp_waypoint.sql (limited to 'src/bindings/scripts') diff --git a/sql/updates/4003_world_scritp_waypoint.sql b/sql/updates/4003_world_scritp_waypoint.sql new file mode 100644 index 00000000000..603115f72c0 --- /dev/null +++ b/sql/updates/4003_world_scritp_waypoint.sql @@ -0,0 +1,28 @@ +DELETE FROM script_waypoint WHERE entry=17969; +INSERT INTO script_waypoint VALUES +(17969, 0, -930.048950, 5288.080078, 23.848402, 0, ''), +(17969, 1, -925.677917, 5296.482910, 18.183748, 0, ''), +(17969, 2, -924.297180, 5299.016113, 17.710915, 0, ''), +(17969, 3, -928.390076, 5317.022949, 18.208593, 0, ''), +(17969, 4, -930.620972, 5329.915039, 18.773422, 0, 'SAY_AMBUSH1'), +(17969, 5, -931.490295, 5357.654785, 18.027155, 0, 'SAY_PROGRESS'), +(17969, 6, -934.777771, 5369.341797, 22.278048, 0, ''), +(17969, 7, -934.521851, 5373.407227, 22.834690, 0, ''), +(17969, 8, -937.008545, 5382.980469, 22.699078, 0, ''), +(17969, 9, -941.948059, 5404.141602, 22.669743, 0, ''), +(17969, 10, -931.244263, 5415.846680, 23.063961, 0, 'at crossroad'), +(17969, 11, -901.497925, 5420.315430, 24.213270, 0, ''), +(17969, 12, -860.311707, 5415.617676, 23.671139, 0, ''), +(17969, 13, -777.988953, 5391.982422, 23.001669, 0, ''), +(17969, 14, -750.362000, 5385.786621, 22.765791, 0, ''), +(17969, 15, -731.339417, 5382.449707, 22.517065, 0, ''), +(17969, 16, -681.235901, 5381.377930, 22.050159, 2500, 'end bridge SAY_AMBUSH2'), +(17969, 17, -637.944458, 5384.338379, 22.205647, 0, 'SAY_END'), +(17969, 18, -608.954407, 5408.715332, 21.630386, 0, ''), +(17969, 19, -598.134277, 5413.608398, 21.412275, 0, ''), +(17969, 20, -571.268982, 5420.771973, 21.184925, 0, ''), +(17969, 21, -553.099915, 5424.616211, 21.193716, 0, ''), +(17969, 22, -524.745483, 5443.945313, 20.977013, 0, ''), +(17969, 23, -502.984985, 5446.283691, 22.149435, 0, ''), +(17969, 24, -472.463959, 5449.546875, 22.561453, 0, ''), +(17969, 25, -454.533264, 5461.302246, 22.602837, 30000, 'quest complete'); diff --git a/sql/world_script_waypoints.sql b/sql/world_script_waypoints.sql index 0e57a8db004..e8c541a9b07 100644 --- a/sql/world_script_waypoints.sql +++ b/sql/world_script_waypoints.sql @@ -52,6 +52,35 @@ INSERT INTO script_waypoint VALUES (16295, 33, 7603.768066, -7667.000488, 153.997726, 8000, 'SAY_END_2'), (16295, 34, 7603.768066, -7667.000488, 153.997726, 0, ''); +DELETE FROM script_waypoint WHERE entry=17969; +INSERT INTO script_waypoint VALUES +(17969, 0, -930.048950, 5288.080078, 23.848402, 0, ''), +(17969, 1, -925.677917, 5296.482910, 18.183748, 0, ''), +(17969, 2, -924.297180, 5299.016113, 17.710915, 0, ''), +(17969, 3, -928.390076, 5317.022949, 18.208593, 0, ''), +(17969, 4, -930.620972, 5329.915039, 18.773422, 0, 'SAY_AMBUSH1'), +(17969, 5, -931.490295, 5357.654785, 18.027155, 0, 'SAY_PROGRESS'), +(17969, 6, -934.777771, 5369.341797, 22.278048, 0, ''), +(17969, 7, -934.521851, 5373.407227, 22.834690, 0, ''), +(17969, 8, -937.008545, 5382.980469, 22.699078, 0, ''), +(17969, 9, -941.948059, 5404.141602, 22.669743, 0, ''), +(17969, 10, -931.244263, 5415.846680, 23.063961, 0, 'at crossroad'), +(17969, 11, -901.497925, 5420.315430, 24.213270, 0, ''), +(17969, 12, -860.311707, 5415.617676, 23.671139, 0, ''), +(17969, 13, -777.988953, 5391.982422, 23.001669, 0, ''), +(17969, 14, -750.362000, 5385.786621, 22.765791, 0, ''), +(17969, 15, -731.339417, 5382.449707, 22.517065, 0, ''), +(17969, 16, -681.235901, 5381.377930, 22.050159, 2500, 'end bridge SAY_AMBUSH2'), +(17969, 17, -637.944458, 5384.338379, 22.205647, 0, 'SAY_END'), +(17969, 18, -608.954407, 5408.715332, 21.630386, 0, ''), +(17969, 19, -598.134277, 5413.608398, 21.412275, 0, ''), +(17969, 20, -571.268982, 5420.771973, 21.184925, 0, ''), +(17969, 21, -553.099915, 5424.616211, 21.193716, 0, ''), +(17969, 22, -524.745483, 5443.945313, 20.977013, 0, ''), +(17969, 23, -502.984985, 5446.283691, 22.149435, 0, ''), +(17969, 24, -472.463959, 5449.546875, 22.561453, 0, ''), +(17969, 25, -454.533264, 5461.302246, 22.602837, 30000, 'quest complete'); + DELETE FROM script_waypoint WHERE entry=467; INSERT INTO script_waypoint VALUES (467, 0, -10508.40, 1068.00, 55.21, 0, ''), diff --git a/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp b/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp index 5cd9b01b7c3..284511d5311 100644 --- a/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp +++ b/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp @@ -123,27 +123,33 @@ CreatureAI* GetAI_npc_bartleby(Creature *_creature) ## npc_dashel_stonefist ######*/ +enum +{ + QUEST_MISSING_DIPLO_PT8 = 1447, + FACTION_HOSTILE = 168 +}; + struct TRINITY_DLL_DECL npc_dashel_stonefistAI : public ScriptedAI { - npc_dashel_stonefistAI(Creature *c) : ScriptedAI(c) {} + npc_dashel_stonefistAI(Creature *c) : ScriptedAI(c) { uiNormFaction = c->getFaction(); } + + uint32 uiNormFaction; void Reset() { - m_creature->setFaction(11); + m_creature->setFaction(uiNormFaction); } void DamageTaken(Unit *done_by, uint32 & damage) { - if((damage > m_creature->GetHealth()) || (m_creature->GetHealth() - damage)*100 / m_creature->GetMaxHealth() < 15) + if ((damage > m_creature->GetHealth()) || (m_creature->GetHealth() - damage)*100 / m_creature->GetMaxHealth() < 15) { //Take 0 damage damage = 0; if (done_by->GetTypeId() == TYPEID_PLAYER) - { - CAST_PLR(done_by)->AttackStop(); - CAST_PLR(done_by)->AreaExploredOrEventHappens(1447); - } + CAST_PLR(done_by)->AreaExploredOrEventHappens(QUEST_MISSING_DIPLO_PT8); + //m_creature->CombatStop(); EnterEvadeMode(); } @@ -152,19 +158,19 @@ struct TRINITY_DLL_DECL npc_dashel_stonefistAI : public ScriptedAI void EnterCombat(Unit *who) {} }; -bool QuestAccept_npc_dashel_stonefist(Player *player, Creature *_Creature, Quest const *_Quest) +bool QuestAccept_npc_dashel_stonefist(Player* pPlayer, Creature* pCreature, Quest const* pQuest) { - if(_Quest->GetQuestId() == 1447) + if(pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT8) { - _Creature->setFaction(168); - CAST_AI(npc_dashel_stonefistAI, _Creature->AI())->AttackStart(player); + pCreature->setFaction(FACTION_HOSTILE); + CAST_AI(npc_dashel_stonefistAI, pCreature->AI())->AttackStart(pPlayer); } return true; } -CreatureAI* GetAI_npc_dashel_stonefist(Creature *_creature) +CreatureAI* GetAI_npc_dashel_stonefist(Creature* pCreature) { - return new npc_dashel_stonefistAI(_creature); + return new npc_dashel_stonefistAI(pCreature); } /*###### diff --git a/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp b/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp index a4f2f32b250..a3f84aa0dc2 100644 --- a/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp +++ b/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp @@ -17,7 +17,7 @@ /* ScriptData SDName: Zangarmarsh SD%Complete: 100 -SDComment: Quest support: 9785, 9803, 10009, 9752. Mark Of ... buffs. +SDComment: Quest support: 9752, 9785, 9803, 10009. Mark Of ... buffs. SDCategory: Zangarmarsh EndScriptData */ @@ -255,71 +255,67 @@ bool GossipSelect_npc_mortog_steamhead(Player *player, Creature *_Creature, uint ## npc_kayra_longmane ######*/ -#define SAY_PROGRESS_1 -1000360 -#define SAY_PROGRESS_2 -1000361 -#define SAY_PROGRESS_3 -1000362 -#define SAY_PROGRESS_4 -1000363 -#define SAY_PROGRESS_5 -1000364 -#define SAY_PROGRESS_6 -1000365 - -#define QUEST_EFU 9752 -#define MOB_AMBUSH 18042 +enum +{ + SAY_START = -1000360, + SAY_AMBUSH1 = -1000361, + SAY_PROGRESS = -1000362, + SAY_AMBUSH2 = -1000363, + SAY_NEAR_END = -1000364, + SAY_END = -1000365, + + QUEST_ESCAPE_FROM = 9752, + NPC_SLAVEBINDER = 18042 +}; struct TRINITY_DLL_DECL npc_kayra_longmaneAI : public npc_escortAI { npc_kayra_longmaneAI(Creature* c) : npc_escortAI(c) {} - bool Completed; - - void Reset() - { - Completed = false; - m_creature->setFaction(1660); - } + void Reset() { } void EnterCombat(Unit* who){} - void JustSummoned(Creature *summoned) - { - summoned->AI()->AttackStart(m_creature); - summoned->setFaction(14); - } - void WaypointReached(uint32 i) { - Player* player = Unit::GetPlayer(PlayerGUID); + Unit* pUnit = Unit::GetUnit(*m_creature, PlayerGUID); + + if (!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER) + return; switch(i) { - case 0: DoScriptText(SAY_PROGRESS_1, m_creature, player); break; - case 5: DoScriptText(SAY_PROGRESS_2, m_creature, player); - m_creature->SummonCreature(MOB_AMBUSH, -922.24, 5357.98, 17.93, 5.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - m_creature->SummonCreature(MOB_AMBUSH, -922.24, 5357.98, 17.93, 5.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - break; - case 6: DoScriptText(SAY_PROGRESS_3, m_creature, player); - m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - break; - case 18: DoScriptText(SAY_PROGRESS_4, m_creature, player); - m_creature->SummonCreature(MOB_AMBUSH, -671.86, 5379.81, 22.12, 5.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - m_creature->SummonCreature(MOB_AMBUSH, -671.86, 5379.81, 22.12, 5.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - break; - case 19: m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - DoScriptText(SAY_PROGRESS_5, m_creature, player); break; - case 26: DoScriptText(SAY_PROGRESS_6, m_creature, player); - Completed = true; - if(player) - player->GroupEventHappens(QUEST_EFU, m_creature); - break; + case 4: + DoScriptText(SAY_AMBUSH1, m_creature, pUnit); + DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + break; + case 5: + DoScriptText(SAY_PROGRESS, m_creature, pUnit); + SetRun(); + break; + case 16: + DoScriptText(SAY_AMBUSH2, m_creature, pUnit); + DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + break; + case 17: + SetRun(false); + DoScriptText(SAY_NEAR_END, m_creature, pUnit); + break; + case 26: + DoScriptText(SAY_END, m_creature, pUnit); + ((Player*)pUnit)->GroupEventHappens(QUEST_ESCAPE_FROM, m_creature); + break; } } void JustDied(Unit* killer) { - if (PlayerGUID && !Completed) + if (Unit* pUnit = Unit::GetUnit(*m_creature, PlayerGUID)) { - Player* player = Unit::GetPlayer(PlayerGUID); - if (player && !Completed) - player->FailQuest(QUEST_EFU); + if (((Player*)pUnit)->GetQuestStatus(QUEST_ESCAPE_FROM) == QUEST_STATUS_INCOMPLETE) + ((Player*)pUnit)->FailQuest(QUEST_ESCAPE_FROM); } } @@ -329,49 +325,23 @@ struct TRINITY_DLL_DECL npc_kayra_longmaneAI : public npc_escortAI } }; -bool QuestAccept_npc_kayra_longmane(Player* player, Creature* creature, Quest const* quest) +bool QuestAccept_npc_kayra_longmane(Player* pPlayer, Creature* pCreature, Quest const* pQuest) { - if (quest->GetQuestId() == QUEST_EFU) + if (pQuest->GetQuestId() == QUEST_ESCAPE_FROM) { - CAST_AI(npc_escortAI, (creature->AI()))->Start(true, true, false, player->GetGUID()); - creature->setFaction(113); + DoScriptText(SAY_START, pCreature, pPlayer); + ((npc_escortAI*)(pCreature->AI()))->Start(false, true, false, pPlayer->GetGUID()); } return true; } -CreatureAI* GetAI_npc_kayra_longmaneAI(Creature* _Creature) +CreatureAI* GetAI_npc_kayra_longmaneAI(Creature* pCreature) { - npc_kayra_longmaneAI* thisAI = new npc_kayra_longmaneAI(_Creature); - - thisAI->AddWaypoint(0, -931.88, 5283.56, 23.98);//SAY_PROGRESS_1 - thisAI->AddWaypoint(1, -930.52, 5287.57, 23.82); - thisAI->AddWaypoint(2, -924.98, 5297.94, 17.78); - thisAI->AddWaypoint(3, -928.83, 5316.07, 18.18); - thisAI->AddWaypoint(4, -930.07, 5323.10, 18.63); - thisAI->AddWaypoint(5, -926.58, 5331.24, 18.74, 6000);//SAY_PROGRESS_2 - thisAI->AddWaypoint(6, -926.58, 5331.24, 18.74, 3000);//SAY_PROGRESS_3 Run to the hills! - thisAI->AddWaypoint(7, -931.24, 5358.89, 18.14); - thisAI->AddWaypoint(8, -934.43, 5370.20, 22.41); - thisAI->AddWaypoint(9, -943.01, 5400.55, 22.74); - thisAI->AddWaypoint(10, -929.62, 5417.98, 23.07); - thisAI->AddWaypoint(11, -901.92, 5420.38, 24.19); - thisAI->AddWaypoint(12, -859.03, 5415.36, 23.64); - thisAI->AddWaypoint(13, -808.94, 5401.93, 23.11); - thisAI->AddWaypoint(14, -772.74, 5390.53, 22.97); - thisAI->AddWaypoint(15, -749.71, 5385.39, 22.75); - thisAI->AddWaypoint(16, -721.23, 5380.38, 22.47); - thisAI->AddWaypoint(17, -687.96, 5379.08, 22.16); - thisAI->AddWaypoint(18, -680.87, 5378.95, 21.99, 6000);//SAY_PROGRESS_4 Summon Ambush - thisAI->AddWaypoint(19, -680.87, 5378.95, 21.99, 6000);//SAY_PROGRESS_5 - thisAI->AddWaypoint(20, -636.14, 5385.25, 22.20); - thisAI->AddWaypoint(21, -602.94, 5411.36, 21.48); - thisAI->AddWaypoint(22, -566.86, 5421.87, 21.25); - thisAI->AddWaypoint(23, -547.27, 5427.87, 21.10); - thisAI->AddWaypoint(24, -520.59, 5444.83, 21.15); - thisAI->AddWaypoint(25, -488.45, 5447.83, 22.38); - thisAI->AddWaypoint(26, -449.65, 5463.78, 21.77, 11000);//SAY_PROGRESS_6 - - return thisAI; + npc_kayra_longmaneAI* thisAI = new npc_kayra_longmaneAI(pCreature); + + thisAI->FillPointMovementListForCreature(); + + return (CreatureAI*)thisAI; } /*###### ## AddSC -- cgit v1.2.3 From 678fffd4929766f21880530ab212fa8a8f93ac46 Mon Sep 17 00:00:00 2001 From: Kudlaty Date: Mon, 15 Jun 2009 02:52:06 +0200 Subject: Merge [SD2] r1009 Restore compile. RecieveEmote function moved to creature AI. --HG-- branch : trunk --- src/bindings/scripts/scripts/guard/guard_ai.cpp | 24 +++++++++++++ src/bindings/scripts/scripts/guard/guard_ai.h | 17 +++++++++ src/bindings/scripts/scripts/guard/guards.cpp | 34 ++---------------- src/bindings/scripts/scripts/npc/npcs_special.cpp | 14 +++++--- .../scripts/scripts/zone/barrens/the_barrens.cpp | 4 +-- .../scripts/scripts/zone/orgrimmar/orgrimmar.cpp | 41 ++++++++++++++-------- .../scripts/zone/stormwind/stormwind_city.cpp | 33 +++++++++++------ 7 files changed, 102 insertions(+), 65 deletions(-) (limited to 'src/bindings/scripts') diff --git a/src/bindings/scripts/scripts/guard/guard_ai.cpp b/src/bindings/scripts/scripts/guard/guard_ai.cpp index 3d7c3f5ba4c..41f3ad4fefc 100644 --- a/src/bindings/scripts/scripts/guard/guard_ai.cpp +++ b/src/bindings/scripts/scripts/guard/guard_ai.cpp @@ -170,3 +170,27 @@ void guardAI::UpdateAI(const uint32 diff) } } +void guardAI::DoReplyToTextEmote(uint32 em) +{ + switch(em) + { + case TEXTEMOTE_KISS: m_creature->HandleEmoteCommand(EMOTE_ONESHOT_BOW); break; + case TEXTEMOTE_WAVE: m_creature->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); break; + case TEXTEMOTE_SALUTE: m_creature->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); break; + case TEXTEMOTE_SHY: m_creature->HandleEmoteCommand(EMOTE_ONESHOT_FLEX); break; + case TEXTEMOTE_RUDE: + case TEXTEMOTE_CHICKEN: m_creature->HandleEmoteCommand(EMOTE_ONESHOT_POINT); break; + } +} + +void guardAI_orgrimmar::ReceiveEmote(Player *player, uint32 text_emote) +{ + if (player->GetTeam()==HORDE) + DoReplyToTextEmote(text_emote); +} + +void guardAI_stormwind::ReceiveEmote(Player *player, uint32 text_emote) +{ + if (player->GetTeam() == ALLIANCE) + DoReplyToTextEmote(text_emote); +} diff --git a/src/bindings/scripts/scripts/guard/guard_ai.h b/src/bindings/scripts/scripts/guard/guard_ai.h index 71ded211f6f..85baa30fb9d 100644 --- a/src/bindings/scripts/scripts/guard/guard_ai.h +++ b/src/bindings/scripts/scripts/guard/guard_ai.h @@ -21,6 +21,23 @@ struct TRINITY_DLL_DECL guardAI : public ScriptedAI void JustDied(Unit *Killer); void UpdateAI(const uint32 diff); + + //common used for guards in main cities + void DoReplyToTextEmote(uint32 em); +}; + +struct TRINITY_DLL_DECL guardAI_orgrimmar : public guardAI +{ + guardAI_orgrimmar(Creature *c) : guardAI(c) {} + + void ReceiveEmote(Player *player, uint32 text_emote); +}; + +struct TRINITY_DLL_DECL guardAI_stormwind : public guardAI +{ + guardAI_stormwind(Creature *c) : guardAI(c) {} + + void ReceiveEmote(Player *player, uint32 text_emote); }; #endif diff --git a/src/bindings/scripts/scripts/guard/guards.cpp b/src/bindings/scripts/scripts/guard/guards.cpp index fb27c64135d..4f160223aae 100644 --- a/src/bindings/scripts/scripts/guard/guards.cpp +++ b/src/bindings/scripts/scripts/guard/guards.cpp @@ -79,20 +79,6 @@ EndContentData */ #define GOSSIP_TEXT_INN_SILVERMOON_1 "Silvermoon City Inn" #define GOSSIP_TEXT_INN_SILVERMOON_2 "Wayfarer's Rest tavern" -//common used for guards in main cities -void DoReplyToTextEmote(Creature *_Creature,uint32 em) -{ - switch(em) - { - case TEXTEMOTE_KISS: _Creature->HandleEmoteCommand(EMOTE_ONESHOT_BOW); break; - case TEXTEMOTE_WAVE: _Creature->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); break; - case TEXTEMOTE_SALUTE: _Creature->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); break; - case TEXTEMOTE_SHY: _Creature->HandleEmoteCommand(EMOTE_ONESHOT_FLEX); break; - case TEXTEMOTE_RUDE: - case TEXTEMOTE_CHICKEN: _Creature->HandleEmoteCommand(EMOTE_ONESHOT_POINT); break; - } -} - /******************************************************* * guard_azuremyst start *******************************************************/ @@ -2220,20 +2206,13 @@ bool GossipSelect_guard_orgrimmar(Player *player, Creature *_Creature, uint32 se return true; } -bool ReceiveEmote_guard_orgrimmar(Player *player, Creature *_Creature, uint32 emote) -{ - if( player->GetTeam() == HORDE ) - DoReplyToTextEmote(_Creature,emote); - return true; -} - /******************************************************* * guard_orgrimmar end *******************************************************/ CreatureAI* GetAI_guard_orgrimmar(Creature *_Creature) { - return new guardAI (_Creature); + return new guardAI_orgrimmar (_Creature); } /******************************************************* @@ -3384,20 +3363,13 @@ bool GossipSelect_guard_stormwind(Player *player, Creature *_Creature, uint32 se return true; } -bool ReceiveEmote_guard_stormwind(Player *player, Creature *_Creature, uint32 emote) -{ - if( player->GetTeam() == ALLIANCE ) - DoReplyToTextEmote(_Creature,emote); - return true; -} - /******************************************************* * guard_stormwind end *******************************************************/ CreatureAI* GetAI_guard_stormwind(Creature *_Creature) { - return new guardAI (_Creature); + return new guardAI_stormwind (_Creature); } /******************************************************* @@ -4010,7 +3982,6 @@ void AddSC_guards() newscript->Name="guard_orgrimmar"; newscript->pGossipHello = &GossipHello_guard_orgrimmar; newscript->pGossipSelect = &GossipSelect_guard_orgrimmar; - //newscript->pReceiveEmote = &ReceiveEmote_guard_orgrimmar; newscript->GetAI = &GetAI_guard_orgrimmar; newscript->RegisterSelf(); @@ -4046,7 +4017,6 @@ void AddSC_guards() newscript->Name="guard_stormwind"; newscript->pGossipHello = &GossipHello_guard_stormwind; newscript->pGossipSelect = &GossipSelect_guard_stormwind; - //newscript->pReceiveEmote = &ReceiveEmote_guard_stormwind; newscript->GetAI = &GetAI_guard_stormwind; newscript->RegisterSelf(); diff --git a/src/bindings/scripts/scripts/npc/npcs_special.cpp b/src/bindings/scripts/scripts/npc/npcs_special.cpp index 3c0429ee4f3..c6a545faed1 100644 --- a/src/bindings/scripts/scripts/npc/npcs_special.cpp +++ b/src/bindings/scripts/scripts/npc/npcs_special.cpp @@ -98,14 +98,18 @@ struct TRINITY_DLL_DECL npc_chicken_cluckAI : public ScriptedAI DoScriptText(EMOTE_A_HELLO, m_creature); } } - } else DoScriptText(EMOTE_H_HELLO,m_creature); + } + else + DoScriptText(EMOTE_H_HELLO,m_creature); } if( emote == TEXTEMOTE_CHEER && player->GetTeam() == ALLIANCE ) - if( player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_COMPLETE ) { - m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); - m_creature->setFaction(FACTION_FRIENDLY); - DoScriptText(EMOTE_CLUCK_TEXT2, m_creature); + if( player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_COMPLETE ) + { + m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + m_creature->setFaction(FACTION_FRIENDLY); + DoScriptText(EMOTE_CLUCK_TEXT2, m_creature); + } } } }; diff --git a/src/bindings/scripts/scripts/zone/barrens/the_barrens.cpp b/src/bindings/scripts/scripts/zone/barrens/the_barrens.cpp index f8b92d4f077..30a9db9f29c 100644 --- a/src/bindings/scripts/scripts/zone/barrens/the_barrens.cpp +++ b/src/bindings/scripts/scripts/zone/barrens/the_barrens.cpp @@ -167,8 +167,8 @@ struct TRINITY_DLL_DECL npc_taskmaster_fizzuleAI : public ScriptedAI { if (m_creature->getFaction() == FACTION_FRIENDLY_F) return; - else - DoFriend(); + + DoFriend(); } } } diff --git a/src/bindings/scripts/scripts/zone/orgrimmar/orgrimmar.cpp b/src/bindings/scripts/scripts/zone/orgrimmar/orgrimmar.cpp index 5a9d17db745..74e7b953ad8 100644 --- a/src/bindings/scripts/scripts/zone/orgrimmar/orgrimmar.cpp +++ b/src/bindings/scripts/scripts/zone/orgrimmar/orgrimmar.cpp @@ -69,7 +69,10 @@ bool GossipSelect_npc_neeru_fireblade(Player *player, Creature *_Creature, uint3 ## npc_shenthul ######*/ -#define QUEST_2460 2460 +enum +{ + QUEST_SHATTERED_SALUTE = 2460 +}; struct TRINITY_DLL_DECL npc_shenthulAI : public ScriptedAI { @@ -95,21 +98,27 @@ struct TRINITY_DLL_DECL npc_shenthulAI : public ScriptedAI void UpdateAI(const uint32 diff) { if( CanEmote ) - if( Reset_Timer < diff ) { - if( Unit* temp = Unit::GetUnit((*m_creature),playerGUID) ) - if( temp->GetTypeId() == TYPEID_PLAYER ) - CAST_PLR(temp)->FailQuest(QUEST_2460); - Reset(); - } else Reset_Timer -= diff; + if (Reset_Timer < diff) + { + if (Player* pPlayer = (Player*)Unit::GetUnit((*m_creature),playerGUID)) + { + if (pPlayer->GetTypeId() == TYPEID_PLAYER && pPlayer->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE) + pPlayer->FailQuest(QUEST_SHATTERED_SALUTE); + } + Reset(); + } else Reset_Timer -= diff; + } if( CanTalk && !CanEmote ) - if( Salute_Timer < diff ) { - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); - CanEmote = true; - Reset_Timer = 60000; - } else Salute_Timer -= diff; + if (Salute_Timer < diff) + { + m_creature->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); + CanEmote = true; + Reset_Timer = 60000; + } else Salute_Timer -= diff; + } if (!UpdateVictim()) return; @@ -119,12 +128,14 @@ struct TRINITY_DLL_DECL npc_shenthulAI : public ScriptedAI void ReciveEmote_npc_shenthul(Player *player, uint32 emote) { - if( emote == TEXTEMOTE_SALUTE && player->GetQuestStatus(QUEST_2460) == QUEST_STATUS_INCOMPLETE ) + if( emote == TEXTEMOTE_SALUTE && player->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE ) + { if(CanEmote) { - player->AreaExploredOrEventHappens(QUEST_2460); + player->AreaExploredOrEventHappens(QUEST_SHATTERED_SALUTE); Reset(); } + } } }; @@ -135,7 +146,7 @@ CreatureAI* GetAI_npc_shenthul(Creature *_Creature) bool QuestAccept_npc_shenthul(Player* player, Creature* creature, Quest const* quest) { - if( quest->GetQuestId() == QUEST_2460 ) + if( quest->GetQuestId() == QUEST_SHATTERED_SALUTE ) { CAST_AI(npc_shenthulAI, creature->AI())->CanTalk = true; CAST_AI(npc_shenthulAI, creature->AI())->playerGUID = player->GetGUID(); diff --git a/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp b/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp index 284511d5311..563b4d64558 100644 --- a/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp +++ b/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp @@ -179,21 +179,32 @@ CreatureAI* GetAI_npc_dashel_stonefist(Creature* pCreature) #define SAY_GREETING -1000005 -bool ReceiveEmote_npc_general_marcus_jonathan(Player *player, Creature *_Creature, uint32 emote) +struct TRINITY_DLL_DECL npc_general_marcus_jonathanAI : public ScriptedAI { - if(player->GetTeam() == ALLIANCE) + npc_general_marcus_jonathanAI(Creature *c) : ScriptedAI(c) { } + + void Reset() {} + void Aggro(Unit*) {} + + void ReceiveEmote(Player *player, uint32 emote) { - if (emote == TEXTEMOTE_SALUTE) - { - _Creature->SetOrientation(_Creature->GetAngle(player)); - _Creature->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); - } - if (emote == TEXTEMOTE_WAVE) + if (player->GetTeam() == ALLIANCE) { - DoScriptText(SAY_GREETING, _Creature, player); + if (emote == TEXTEMOTE_SALUTE) + { + m_creature->SetOrientation(m_creature->GetAngle(player)); + m_creature->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); + } + + if (emote == TEXTEMOTE_WAVE) + DoScriptText(SAY_GREETING, m_creature, player); } } - return true; +}; + +CreatureAI* GetAI_npc_general_marcus_jonathan(Creature* pCreature) +{ + return new npc_general_marcus_jonathanAI(pCreature); } /*###### @@ -266,7 +277,7 @@ void AddSC_stormwind_city() newscript = new Script; newscript->Name = "npc_general_marcus_jonathan"; - //newscript->pReceiveEmote = &ReceiveEmote_npc_general_marcus_jonathan; + newscript->GetAI = &GetAI_npc_general_marcus_jonathan; newscript->RegisterSelf(); newscript = new Script; -- cgit v1.2.3 From 6f1a4247a4261d7f61f2b246e4a39f5e8a9334f7 Mon Sep 17 00:00:00 2001 From: Kudlaty Date: Mon, 15 Jun 2009 03:31:11 +0200 Subject: Merge [SD2] r1010 Removed script for general marcus (can be done with eventAI) r1011 Fix typos. Should not assign value. Expected equal-to operator. r1012 Added support for quest 5561 r1013 Remove redundant directory path, already in include path - Skip. r1014 Remove old tables in SD2 database no longer used. Remove ScriptName for script 'mob_eventai' that does no longer exist - Skip r1015 Added PostgreSQL database create structure - Skip --HG-- branch : trunk --- sql/trinityscript_script_texts.sql | 10 +- sql/updates/4006_sd2.sql | 10 ++ sql/world_scripts_full.sql | 1 - src/bindings/scripts/CMakeLists.txt | 1 + src/bindings/scripts/ScriptMgr.cpp | 4 + src/bindings/scripts/VC80/80ScriptDev2.vcproj | 6 +- src/bindings/scripts/VC90/90ScriptDev2.vcproj | 6 +- .../scripts/zone/blasted_lands/blasted_lands.cpp | 2 +- .../scripts/scripts/zone/desolace/desolace.cpp | 174 +++++++++++++++++++++ .../zone/isle_of_queldanas/isle_of_queldanas.cpp | 6 +- .../scripts/zone/stormwind/stormwind_city.cpp | 42 +---- 11 files changed, 211 insertions(+), 51 deletions(-) create mode 100644 sql/updates/4006_sd2.sql create mode 100644 src/bindings/scripts/scripts/zone/desolace/desolace.cpp (limited to 'src/bindings/scripts') diff --git a/sql/trinityscript_script_texts.sql b/sql/trinityscript_script_texts.sql index b0dd3ce636e..8127aecff46 100644 --- a/sql/trinityscript_script_texts.sql +++ b/sql/trinityscript_script_texts.sql @@ -32,7 +32,7 @@ INSERT INTO `script_texts` (`entry`, `content_default`, `content_loc1`, `content (-1000000, '', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 'DEFAULT_TEXT'), (-1000001, 'goes into a killing frenzy!', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 2, 0, 0, 'EMOTE_GENERIC_FRENZY_KILL'), (-1000004, 'goes into a berserker rage!', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 2, 0, 0, 'EMOTE_GENERIC_BERSERK'), -(-1000005, 'Greetings citizen', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 7, 0, 'general_marcus SAY_GREETING'); +(-1000005, 'UNUSED', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 'REUSE ME'); -- -- Normal text entries. Say/Yell/Whisper/Emote for any regular world object. @@ -342,7 +342,13 @@ INSERT INTO `script_texts` (`entry`, `content_default`, `content_loc1`, `content (-1000424, 'Nope. didn\'t leave the fossil back here!', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 7, 0, 'remtravel SAY_REM_PROGRESS'), (-1000425, 'Ah. I remember now! I gave the mysterious fossil to Hollee! Check with her.', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 7, 0, 'remtravel SAY_REM_REMEMBER'), (-1000426, '%s goes back to work, oblivious to everything around him.', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 2, 7, 0, 'remtravel EMOTE_REM_END'), -(-1000427, 'Something tells me this $r wants the mysterious fossil too. Help!', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 7, 0, 'remtravel SAY_REM_AGGRO'); +(-1000427, 'Something tells me this $r wants the mysterious fossil too. Help!', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 7, 0, 'remtravel SAY_REM_AGGRO'), + +(-1000428, 'Ah...the wondrous sound of kodos. I love the way they make the ground shake... inspect the beast for me.', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0,'kodo round SAY_SMEED_HOME_1'), +(-1000429, 'Hey, look out with that kodo! You had better inspect that beast before i give you credit!', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0,'kodo round SAY_SMEED_HOME_2'), +(-1000430, 'That kodo sure is a beauty. Wait a minute, where are my bifocals? Perhaps you should inspect the beast for me.', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 'kodo round SAY_SMEED_HOME_3'); + + -- -1 033 000 SHADOWFANG KEEP INSERT INTO `script_texts` (`entry`, `content_default`, `content_loc1`, `content_loc2`, `content_loc3`, `content_loc4`, `content_loc5`, `content_loc6`, `content_loc7`, `content_loc8`, `sound`, `type`, `language`, `emote`, `comment`) VALUES diff --git a/sql/updates/4006_sd2.sql b/sql/updates/4006_sd2.sql new file mode 100644 index 00000000000..8ac01de7acf --- /dev/null +++ b/sql/updates/4006_sd2.sql @@ -0,0 +1,10 @@ +UPDATE creature_template SET ScriptName='' WHERE entry=466; +UPDATE script_texts SET content_default='UNUSED', language=0, comment='REUSE ME' WHERE entry=-1000005; + +UPDATE creature_template SET ScriptName='npc_aged_dying_ancient_kodo' WHERE entry IN (4700, 4701, 4702, 11627); + +DELETE FROM script_texts WHERE entry BETWEEN -1000430 AND -1000428; +INSERT INTO script_texts (entry,content_default,sound,type,language,emote,comment) VALUES +(-1000428, 'Ah...the wondrous sound of kodos. I love the way they make the ground shake... inspect the beast for me.',0,0,0,0,'kodo round SAY_SMEED_HOME_1'), +(-1000429, 'Hey, look out with that kodo! You had better inspect that beast before i give you credit!',0,0,0,0,'kodo round SAY_SMEED_HOME_2'), +(-1000430, 'That kodo sure is a beauty. Wait a minute, where are my bifocals? Perhaps you should inspect the beast for me.',0,0,0,0,'kodo round SAY_SMEED_HOME_3'); diff --git a/sql/world_scripts_full.sql b/sql/world_scripts_full.sql index 024e437c472..50b540967c4 100644 --- a/sql/world_scripts_full.sql +++ b/sql/world_scripts_full.sql @@ -799,7 +799,6 @@ UPDATE `creature_template` SET `ScriptName`='npc_kaya_flathoof' WHERE `entry`=11 UPDATE `creature_template` SET `ScriptName`='npc_archmage_malin' WHERE `entry`=2708; UPDATE `creature_template` SET `ScriptName`='npc_bartleby' WHERE `entry`=6090; UPDATE `creature_template` SET `ScriptName`='npc_dashel_stonefist' WHERE `entry`=4961; -UPDATE `creature_template` SET `ScriptName`='npc_general_marcus_jonathan' WHERE `entry`=466; UPDATE `creature_template` SET `ScriptName`='npc_lady_katrana_prestor' WHERE `entry`=1749; /* STRANGLETHORN VALE */ diff --git a/src/bindings/scripts/CMakeLists.txt b/src/bindings/scripts/CMakeLists.txt index 4e2d4aa4de0..2dbf2545d3b 100644 --- a/src/bindings/scripts/CMakeLists.txt +++ b/src/bindings/scripts/CMakeLists.txt @@ -149,6 +149,7 @@ SET(trinityscript_LIB_SRCS scripts/zone/darkshore/darkshore.cpp scripts/zone/deadmines/def_deadmines.h scripts/zone/deadmines/deadmines.cpp + scripts/zone/desolace/desolace.cpp scripts/zone/dragonblight/dragonblight.cpp scripts/zone/dun_morogh/dun_morogh.cpp scripts/zone/dustwallow_marsh/dustwallow_marsh.cpp diff --git a/src/bindings/scripts/ScriptMgr.cpp b/src/bindings/scripts/ScriptMgr.cpp index 24e0c488825..fadadda7246 100644 --- a/src/bindings/scripts/ScriptMgr.cpp +++ b/src/bindings/scripts/ScriptMgr.cpp @@ -255,6 +255,8 @@ extern void AddSC_instance_deadmines(); //Deadwind pass //Desolace +extern void AddSC_desolace(); + //Dire Maul extern void AddSC_dragonblight(); @@ -1149,6 +1151,8 @@ void ScriptsInit(char const* cfg_file = "trinitycore.conf") //Deadwind pass //Desolace + AddSC_desolace(); + //Dire Maul AddSC_dragonblight(); diff --git a/src/bindings/scripts/VC80/80ScriptDev2.vcproj b/src/bindings/scripts/VC80/80ScriptDev2.vcproj index b3eb1437c02..5885b5de607 100644 --- a/src/bindings/scripts/VC80/80ScriptDev2.vcproj +++ b/src/bindings/scripts/VC80/80ScriptDev2.vcproj @@ -718,8 +718,10 @@ > + Name="Desolace"> + + + Name="Desolace"> + + CLOSE_GOSSIP_MENU(); _Creature->CastSpell(player, SPELL_TELEPORT_SINGLE, true); diff --git a/src/bindings/scripts/scripts/zone/desolace/desolace.cpp b/src/bindings/scripts/scripts/zone/desolace/desolace.cpp new file mode 100644 index 00000000000..e1366d51727 --- /dev/null +++ b/src/bindings/scripts/scripts/zone/desolace/desolace.cpp @@ -0,0 +1,174 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Desolace +SD%Complete: 100 +SDComment: Quest support: 5561 +SDCategory: Desolace +EndScriptData */ + +/* ContentData +npc_aged_dying_ancient_kodo +EndContentData */ + +#include "precompiled.h" + +enum +{ + SAY_SMEED_HOME_1 = -1000428, + SAY_SMEED_HOME_2 = -1000429, + SAY_SMEED_HOME_3 = -1000430, + + QUEST_KODO = 5561, + + NPC_SMEED = 11596, + NPC_AGED_KODO = 4700, + NPC_DYING_KODO = 4701, + NPC_ANCIENT_KODO = 4702, + NPC_TAMED_KODO = 11627, + + SPELL_KODO_KOMBO_ITEM = 18153, + SPELL_KODO_KOMBO_PLAYER_BUFF = 18172, //spells here have unclear function, but using them at least for visual parts and checks + SPELL_KODO_KOMBO_DESPAWN_BUFF = 18377, + SPELL_KODO_KOMBO_GOSSIP = 18362 + +}; + +struct TRINITY_DLL_DECL npc_aged_dying_ancient_kodoAI : public ScriptedAI +{ + npc_aged_dying_ancient_kodoAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); } + + uint32 m_uiDespawnTimer; + + void Reset() + { + m_uiDespawnTimer = 0; + } + + void MoveInLineOfSight(Unit* pWho) + { + if (pWho->GetEntry() == NPC_SMEED) + { + if (m_creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP)) + return; + + if (m_creature->IsWithinDistInMap(pWho, 10.0f)) + { + switch(rand()%3) + { + case 0: DoScriptText(SAY_SMEED_HOME_1, pWho); break; + case 1: DoScriptText(SAY_SMEED_HOME_2, pWho); break; + case 2: DoScriptText(SAY_SMEED_HOME_3, pWho); break; + } + + //spell have no implemented effect (dummy), so useful to notify spellHit + m_creature->CastSpell(m_creature,SPELL_KODO_KOMBO_GOSSIP,true); + } + } + } + + void SpellHit(Unit* pCaster, SpellEntry const* pSpell) + { + if (pSpell->Id == SPELL_KODO_KOMBO_GOSSIP) + { + m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + m_uiDespawnTimer = 60000; + } + } + + void UpdateAI(const uint32 diff) + { + //timer should always be == 0 unless we already updated entry of creature. Then not expect this updated to ever be in combat. + if (m_uiDespawnTimer && m_uiDespawnTimer <= diff) + { + if (!m_creature->getVictim() && m_creature->isAlive()) + { + Reset(); + m_creature->setDeathState(JUST_DIED); + m_creature->Respawn(); + return; + } + } else m_uiDespawnTimer -= diff; + + if (!UpdateVictim()) + return; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_npc_aged_dying_ancient_kodo(Creature* pCreature) +{ + return new npc_aged_dying_ancient_kodoAI(pCreature); +} + +bool EffectDummyCreature_npc_aged_dying_ancient_kodo(Unit *pCaster, uint32 spellId, uint32 effIndex, Creature *pCreatureTarget) +{ + //always check spellid and effectindex + if (spellId == SPELL_KODO_KOMBO_ITEM && effIndex == 0) + { + //no effect if player/creature already have aura from spells + if (pCaster->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) || pCreatureTarget->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF)) + return true; + + if (pCreatureTarget->GetEntry() == NPC_AGED_KODO || + pCreatureTarget->GetEntry() == NPC_DYING_KODO || + pCreatureTarget->GetEntry() == NPC_ANCIENT_KODO) + { + pCaster->CastSpell(pCaster,SPELL_KODO_KOMBO_PLAYER_BUFF,true); + + pCreatureTarget->UpdateEntry(NPC_TAMED_KODO); + pCreatureTarget->CastSpell(pCreatureTarget,SPELL_KODO_KOMBO_DESPAWN_BUFF,false); + + if (pCreatureTarget->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) + pCreatureTarget->GetMotionMaster()->MoveIdle(); + + pCreatureTarget->GetMotionMaster()->MoveFollow(pCaster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + } + + //always return true when we are handling this spell and effect + return true; + } + return false; +} + +bool GossipHello_npc_aged_dying_ancient_kodo(Player* pPlayer, Creature* pCreature) +{ + if (pPlayer->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) && pCreature->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF)) + { + //the expected quest objective + pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID()); + + pPlayer->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF); + pCreature->GetMotionMaster()->MoveIdle(); + } + + pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID()); + return true; +} + +void AddSC_desolace() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "npc_aged_dying_ancient_kodo"; + newscript->GetAI = GetAI_npc_aged_dying_ancient_kodo; + newscript->pEffectDummyCreature = &EffectDummyCreature_npc_aged_dying_ancient_kodo; + newscript->pGossipHello = &GossipHello_npc_aged_dying_ancient_kodo; + newscript->RegisterSelf(); +} diff --git a/src/bindings/scripts/scripts/zone/isle_of_queldanas/isle_of_queldanas.cpp b/src/bindings/scripts/scripts/zone/isle_of_queldanas/isle_of_queldanas.cpp index 51b22fd934a..d358fbc2a86 100644 --- a/src/bindings/scripts/scripts/zone/isle_of_queldanas/isle_of_queldanas.cpp +++ b/src/bindings/scripts/scripts/zone/isle_of_queldanas/isle_of_queldanas.cpp @@ -62,8 +62,10 @@ struct TRINITY_DLL_DECL npc_converted_sentryAI : public ScriptedAI if( Timer <= diff ) { uint32 i = urand(1,2); - if( i=1 ) DoScriptText(SAY_CONVERTED_1, m_creature); - else DoScriptText(SAY_CONVERTED_2, m_creature); + if( i==1 ) + DoScriptText(SAY_CONVERTED_1, m_creature); + else + DoScriptText(SAY_CONVERTED_2, m_creature); DoCast(m_creature, SPELL_CONVERT_CREDIT); if(m_creature->isPet()) diff --git a/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp b/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp index 563b4d64558..3182a56926c 100644 --- a/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp +++ b/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp @@ -17,7 +17,7 @@ /* ScriptData SDName: Stormwind_City SD%Complete: 100 -SDComment: Quest support: 1640, 1447, 4185, 11223. Receive emote General Marcus +SDComment: Quest support: 1640, 1447, 4185, 11223 SDCategory: Stormwind City EndScriptData */ @@ -25,7 +25,6 @@ EndScriptData */ npc_archmage_malin npc_bartleby npc_dashel_stonefist -npc_general_marcus_jonathan npc_lady_katrana_prestor EndContentData */ @@ -173,40 +172,6 @@ CreatureAI* GetAI_npc_dashel_stonefist(Creature* pCreature) return new npc_dashel_stonefistAI(pCreature); } -/*###### -## npc_general_marcus_jonathan -######*/ - -#define SAY_GREETING -1000005 - -struct TRINITY_DLL_DECL npc_general_marcus_jonathanAI : public ScriptedAI -{ - npc_general_marcus_jonathanAI(Creature *c) : ScriptedAI(c) { } - - void Reset() {} - void Aggro(Unit*) {} - - void ReceiveEmote(Player *player, uint32 emote) - { - if (player->GetTeam() == ALLIANCE) - { - if (emote == TEXTEMOTE_SALUTE) - { - m_creature->SetOrientation(m_creature->GetAngle(player)); - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); - } - - if (emote == TEXTEMOTE_WAVE) - DoScriptText(SAY_GREETING, m_creature, player); - } - } -}; - -CreatureAI* GetAI_npc_general_marcus_jonathan(Creature* pCreature) -{ - return new npc_general_marcus_jonathanAI(pCreature); -} - /*###### ## npc_lady_katrana_prestor ######*/ @@ -275,11 +240,6 @@ void AddSC_stormwind_city() newscript->pQuestAccept = &QuestAccept_npc_dashel_stonefist; newscript->RegisterSelf(); - newscript = new Script; - newscript->Name = "npc_general_marcus_jonathan"; - newscript->GetAI = &GetAI_npc_general_marcus_jonathan; - newscript->RegisterSelf(); - newscript = new Script; newscript->Name="npc_lady_katrana_prestor"; newscript->pGossipHello = &GossipHello_npc_lady_katrana_prestor; -- cgit v1.2.3 From b9610f27dd2c55f63f9a96f1259a8dce33b71d88 Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 15 Jun 2009 12:02:55 -0500 Subject: *Check movementflag to interrupt casting instead of checking position. *Also some other fixes about movement flags. --HG-- branch : trunk --- .../scripts/scripts/zone/azshara/azshara.cpp | 4 +- .../scarlet_monastery/boss_headless_horseman.cpp | 4 +- .../utgarde_keep/boss_ingvar_the_plunderer.cpp | 2 +- src/game/Creature.cpp | 15 ++++-- src/game/Creature.h | 2 +- src/game/MovementHandler.cpp | 10 ++-- src/game/Player.cpp | 39 ++++++++-------- src/game/Player.h | 16 ------- src/game/PointMovementGenerator.cpp | 2 +- src/game/RandomMovementGenerator.cpp | 6 +-- src/game/Spell.cpp | 23 +-------- src/game/SpellAuras.cpp | 17 ++----- src/game/TargetedMovementGenerator.cpp | 6 +-- src/game/Traveller.h | 4 +- src/game/Unit.cpp | 54 ++++++++++++++++------ src/game/Unit.h | 26 ++++++++--- src/game/Vehicle.cpp | 2 +- src/game/WaypointMovementGenerator.cpp | 2 +- src/game/WorldSession.cpp | 2 +- 19 files changed, 119 insertions(+), 117 deletions(-) (limited to 'src/bindings/scripts') diff --git a/src/bindings/scripts/scripts/zone/azshara/azshara.cpp b/src/bindings/scripts/scripts/zone/azshara/azshara.cpp index 5223b6d93c3..6d191db16b2 100644 --- a/src/bindings/scripts/scripts/zone/azshara/azshara.cpp +++ b/src/bindings/scripts/scripts/zone/azshara/azshara.cpp @@ -310,7 +310,7 @@ struct TRINITY_DLL_DECL mob_rizzle_sprysprocketAI : public ScriptedAI Player* player = Unit::GetPlayer(PlayerGUID); SendText(MSG_ESCAPE_NOTICE, player); DoCast(m_creature, SPELL_PERIODIC_DEPTH_CHARGE); - m_creature->SetUnitMovementFlags(MOVEMENTFLAG_FLYING2 | MOVEMENTFLAG_SWIMMING); + m_creature->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING); m_creature->SetSpeed(MOVE_RUN, 0.85f, true); m_creature->GetMotionMaster()->MovementExpired(); m_creature->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP][0], WPs[CurrWP][1], WPs[CurrWP][2]); @@ -441,7 +441,7 @@ struct TRINITY_DLL_DECL mob_depth_chargeAI : public ScriptedAI void Reset() { - m_creature->SetUnitMovementFlags(MOVEMENTFLAG_FLYING2 | MOVEMENTFLAG_SWIMMING); + m_creature->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING); m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); we_must_die = false; must_die_timer = 1000; diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp index 0cf5119f0d8..f0a80248c19 100644 --- a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp +++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp @@ -400,7 +400,7 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI { m_creature->SetVisibility(VISIBILITY_OFF); m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - m_creature->AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + m_creature->AddUnitMovementFlag(MOVEMENTFLAG_HOVER); m_creature->SetSpeed(MOVE_WALK,5.0f,true); wp_reached = false; count = 0; @@ -432,7 +432,7 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI pInstance->SetData(GAMEOBJECT_PUMPKIN_SHRINE, 0); //hide gameobject break; case 19: - m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING2);break; + m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_HOVER);break; case 20: { Phase = 1; IsFlying = false; diff --git a/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp b/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp index e3c66109dfc..035df9082c8 100644 --- a/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp +++ b/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp @@ -295,7 +295,7 @@ struct TRINITY_DLL_DECL mob_annhylde_the_callerAI : public ScriptedAI void Reset() { - m_creature->AddUnitMovementFlag(MOVEMENTFLAG_FLYING + MOVEMENTFLAG_FLYING2); + m_creature->AddUnitMovementFlag(MOVEMENTFLAG_FLYING + MOVEMENTFLAG_HOVER); m_creature->SetSpeed(MOVE_SWIM , 0.1f); m_creature->SetSpeed(MOVE_RUN , 0.1f); m_creature->SetSpeed(MOVE_WALK , 0.1f); diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index bfa185010fd..24fd970bddf 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1648,9 +1648,13 @@ bool Creature::IsWithinSightDist(Unit const* u) const bool Creature::canStartAttack(Unit const* who, bool force) const { - if(isCivilian() - || !who->isInAccessiblePlaceFor(this) - || !canFly() && GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) + if(isCivilian() || !who->isInAccessiblePlaceFor(this)) + return false; + + if(!canFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)) + //|| who->IsControlledByPlayer() && who->IsFlying())) + // we cannot check flying for other creatures, too much map/vmap calculation + // TODO: should switch to range attack return false; if(!force && (IsNeutralToAll() || !IsWithinDistInMap(who, GetAttackDistance(who)))) @@ -2190,6 +2194,9 @@ bool Creature::LoadCreaturesAddon(bool reload) if (cainfo->move_flags != 0) SetUnitMovementFlags(cainfo->move_flags); + if(GetCreatureInfo()->InhabitType & INHABIT_AIR) + AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE); + if(cainfo->auras) { for (CreatureDataAddonAura const* cAura = cainfo->auras; cAura->spell_id; ++cAura) @@ -2504,4 +2511,4 @@ time_t Creature::GetLinkedCreatureRespawnTime() const } return 0; -} \ No newline at end of file +} diff --git a/src/game/Creature.h b/src/game/Creature.h index d7d070fc526..954259d8846 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -516,7 +516,7 @@ class TRINITY_DLL_SPEC Creature : public Unit bool isTrigger() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER; } bool canWalk() const { return GetCreatureInfo()->InhabitType & INHABIT_GROUND; } bool canSwim() const { return GetCreatureInfo()->InhabitType & INHABIT_WATER; } - bool canFly() const { return GetCreatureInfo()->InhabitType & INHABIT_AIR; } + //bool canFly() const { return GetCreatureInfo()->InhabitType & INHABIT_AIR; } void SetReactState(ReactStates st) { m_reactState = st; } ReactStates GetReactState() { return m_reactState; } bool HasReactState(ReactStates state) const { return (m_reactState == state); } diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index c3c82d552ac..1a483a8869d 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -299,9 +299,6 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) plMover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); plMover->UpdateFallInformationIfNeed(movementInfo, recv_data.GetOpcode()); - if(plMover->isMovingOrTurning()) - plMover->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - if(movementInfo.z < -500.0f) { if(plMover->InBattleGround() @@ -339,6 +336,13 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) if(mover->m_Vehicle) return; mover->GetMap()->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); + + /*if(mover->canFly()) + { + bool flying = mover->IsFlying(); + if(flying != ((mover->GetByteValue(UNIT_FIELD_BYTES_1, 3) & 0x02) ? true : false)) + mover->SetFlying(flying); + }*/ } //sLog.outString("Receive Movement Packet %s:", opcodeTable[recv_data.GetOpcode()]); diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 7abe7f67d55..68545b6a379 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -5635,38 +5635,35 @@ bool Player::SetPosition(float x, float y, float z, float orientation, bool tele return false; } - Map *m = GetMap(); + //if(movementInfo.flags & MOVEMENTFLAG_MOVING) + // mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE); + //if(movementInfo.flags & MOVEMENTFLAG_TURNING) + // mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING); + //AURA_INTERRUPT_FLAG_JUMP not sure - const float old_x = GetPositionX(); - const float old_y = GetPositionY(); - const float old_z = GetPositionZ(); - const float old_r = GetOrientation(); + if(GetOrientation() != orientation) + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING); - if( teleport || old_x != x || old_y != y || old_z != z || old_r != orientation ) + bool move2d = (teleport || GetPositionX() != x || GetPositionY() != y); + if(move2d || GetPositionZ() != z) { - if (teleport || old_x != x || old_y != y || old_z != z) - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING); - else - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING); + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE); // move and update visible state if need - m->PlayerRelocation(this, x, y, z, orientation); + GetMap()->PlayerRelocation(this, x, y, z, orientation); // reread after Map::Relocation - m = GetMap(); - x = GetPositionX(); - y = GetPositionY(); - z = GetPositionZ(); + GetPosition(x, y, z); // group update - if(GetGroup() && (old_x != x || old_y != y)) + if(move2d && GetGroup()) SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION); - } - // code block for underwater state update - UpdateUnderwaterState(m, x, y, z); + // code block for underwater state update + UpdateUnderwaterState(GetMap(), x, y, z); - CheckExploreSystem(); + CheckExploreSystem(); + } return true; } @@ -6415,7 +6412,7 @@ void Player::CheckDuelDistance(time_t currTime) bool Player::IsOutdoorPvPActive() { - return (isAlive() && !HasInvisibilityAura() && !HasStealthAura() && (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP) || sWorld.IsPvPRealm()) && !HasUnitMovementFlag(MOVEMENTFLAG_FLYING2) && !isInFlight()); + return (isAlive() && !HasInvisibilityAura() && !HasStealthAura() && (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP) || sWorld.IsPvPRealm()) && !HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && !isInFlight()); } void Player::DuelComplete(DuelCompleteType type) diff --git a/src/game/Player.h b/src/game/Player.h index 9dcad34f0e8..c879222d8d8 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -689,17 +689,6 @@ enum InstanceResetWarningType RAID_INSTANCE_EXPIRED = 5 }; -// flags that use in movement check for example at spell casting -MovementFlags const movementFlagsMask = MovementFlags( - MOVEMENTFLAG_FORWARD |MOVEMENTFLAG_BACKWARD |MOVEMENTFLAG_STRAFE_LEFT|MOVEMENTFLAG_STRAFE_RIGHT| - MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_FLY_UNK1 | - MOVEMENTFLAG_JUMPING |MOVEMENTFLAG_FALLING |MOVEMENTFLAG_FLY_UP | - MOVEMENTFLAG_FLYING |MOVEMENTFLAG_SPLINE -); - -MovementFlags const movementOrTurningFlagsMask = MovementFlags( - movementFlagsMask | MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT -); class InstanceSave; enum RestType @@ -1951,11 +1940,6 @@ class TRINITY_DLL_SPEC Player : public Unit } void HandleFall(MovementInfo const& movementInfo); - bool isMoving() const { return m_movementInfo.HasMovementFlag(movementFlagsMask); } - bool isMovingOrTurning() const { return m_movementInfo.HasMovementFlag(movementOrTurningFlagsMask); } - - bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); } - bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING); } bool IsAllowUseFlyMountsHere() const; void SetClientControl(Unit* target, uint8 allowMove); diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp index c972683ce0b..ed057854aaa 100644 --- a/src/game/PointMovementGenerator.cpp +++ b/src/game/PointMovementGenerator.cpp @@ -35,7 +35,7 @@ void PointMovementGenerator::Initialize(T &unit) i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z, !unit.hasUnitState(UNIT_STAT_JUMPING)); if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly()) - unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); } template diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp index 6d3648d51e4..e354e41827c 100644 --- a/src/game/RandomMovementGenerator.cpp +++ b/src/game/RandomMovementGenerator.cpp @@ -124,7 +124,7 @@ RandomMovementGenerator::_setRandomLocation(Creature &creature) if (is_air_ok) { i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime()); - creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); } //else if (is_water_ok) // Swimming mode to be done with more than this check else @@ -151,7 +151,7 @@ RandomMovementGenerator::Initialize(Creature &creature) wander_distance = creature.GetRespawnRadius(); if (creature.canFly()) - creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); else if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0) creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); _setRandomLocation(creature); @@ -194,7 +194,7 @@ RandomMovementGenerator::Update(Creature &creature, const uint32 &diff if(i_nextMoveTime.Passed()) { if (creature.canFly()) - creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); else if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0) creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); _setRandomLocation(creature); diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 0f2def62271..645c2529433 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -423,7 +423,6 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi m_spellState = SPELL_STATE_NULL; - m_castPositionX = m_castPositionY = m_castPositionZ = 0; m_TriggerSpells.clear(); m_IsTriggeredSpell = triggered; //m_AreaAura = false; @@ -2391,9 +2390,6 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura m_spellState = SPELL_STATE_PREPARING; - m_caster->GetPosition(m_castPositionX, m_castPositionY, m_castPositionZ); - m_castOrientation = m_caster->GetOrientation(); - if(triggeredByAura) m_triggeredByAuraSpell = triggeredByAura->GetSpellProto(); @@ -2920,15 +2916,11 @@ void Spell::update(uint32 difftime) // check if the player caster has moved before the spell finished if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) && - (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) && + m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) && (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING))) { - // always cancel for channeled spells - //if( m_spellState == SPELL_STATE_CASTING ) - // cancel(); // don't cancel for melee, autorepeat, triggered and instant spells - //else - if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT)) + if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell) cancel(); } @@ -2951,17 +2943,6 @@ void Spell::update(uint32 difftime) { if(m_timer > 0) { - if( m_caster->GetTypeId() == TYPEID_PLAYER ) - { - // check if player has jumped before the channeling finished - if(m_caster->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING)) - cancel(); - - // check for incapacitating player states - //if( m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED)) - // cancel(); - } - // check if there are alive targets left if (!UpdateChanneledTargetList()) { diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 2ebf5b0002d..53a865380d8 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -5668,26 +5668,15 @@ void AuraEffect::HandleAuraAllowFlight(bool apply, bool Real, bool /*changeAmoun if(!Real) return; + if(m_target->GetTypeId() == TYPEID_UNIT) + m_target->SetFlying(apply); + // allow fly WorldPacket data; if(apply) - { data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12); - if(m_target->GetTypeId() == TYPEID_UNIT) - { - m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); - m_target->AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); - } - } else - { data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12); - if(m_target->GetTypeId() == TYPEID_UNIT) - { - m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); - m_target->RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING2); - } - } data.append(m_target->GetPackGUID()); data << uint32(0); // unk m_target->SendMessageToSet(&data, true); diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp index 54c99ee90dd..c40568318d4 100644 --- a/src/game/TargetedMovementGenerator.cpp +++ b/src/game/TargetedMovementGenerator.cpp @@ -132,7 +132,7 @@ TargetedMovementGenerator::_setTargetLocation(T &owner) i_destinationHolder.SetDestination(traveller, x, y, z); owner.addUnitState(UNIT_STAT_CHASE); if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly()) - owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); i_destinationHolder.StartTravel(traveller); return true; } @@ -147,7 +147,7 @@ TargetedMovementGenerator::Initialize(T &owner) owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly()) - owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); _setTargetLocation(owner); } @@ -199,7 +199,7 @@ TargetedMovementGenerator::Update(T &owner, const uint32 & time_diff) { owner.addUnitState(UNIT_STAT_CHASE); if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly()) - owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); i_destinationHolder.StartTravel(traveller); return true; diff --git a/src/game/Traveller.h b/src/game/Traveller.h index dfa4913a4cc..b5d0fb28ecc 100644 --- a/src/game/Traveller.h +++ b/src/game/Traveller.h @@ -79,7 +79,7 @@ inline float Traveller::Speed() return i_traveller.m_TempSpeed; else if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE)) return i_traveller.GetSpeed(MOVE_WALK); - else if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_FLYING2)) + else if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_FLYING)) return i_traveller.GetSpeed(MOVE_FLIGHT); else return i_traveller.GetSpeed(MOVE_RUN); @@ -98,7 +98,7 @@ inline float Traveller::GetMoveDestinationTo(float x, float y, float z float dy = y - GetPositionY(); float dz = z - GetPositionZ(); - if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_FLYING2)) + if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_FLYING)) return sqrt((dx*dx) + (dy*dy) + (dz*dz)); else //Walking on the ground return sqrt((dx*dx) + (dy*dy)); diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 89728d586a5..ebeac678c8c 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -13777,13 +13777,13 @@ void Unit::SetStunned(bool apply) SetUInt64Value(UNIT_FIELD_TARGET, 0); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); CastStop(); + AddUnitMovementFlag(MOVEMENTFLAG_ROOT); // Creature specific if(GetTypeId() != TYPEID_PLAYER) ((Creature*)this)->StopMoving(); else SetStandState(UNIT_STAND_STATE_STAND); - // SetUnitMovementFlags(0); //Clear movement flags WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8); data.append(GetPackGUID()); @@ -13806,21 +13806,20 @@ void Unit::SetStunned(bool apply) data.append(GetPackGUID()); data << uint32(0); SendMessageToSet(&data,true); + + RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT); } } } void Unit::SetRooted(bool apply) { - uint32 apply_stat = UNIT_STAT_ROOT; if(apply) { - //SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16)); // probably wrong + AddUnitMovementFlag(MOVEMENTFLAG_ROOT); if(GetTypeId() == TYPEID_PLAYER) { - //SetUnitMovementFlags(0); - WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10); data.append(GetPackGUID()); data << (uint32)2; @@ -13831,8 +13830,6 @@ void Unit::SetRooted(bool apply) } else { - //RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16)); // probably wrong - if(!hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect { if(GetTypeId() == TYPEID_PLAYER) @@ -13842,6 +13839,8 @@ void Unit::SetRooted(bool apply) data << (uint32)2; SendMessageToSet(&data,true); } + + RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT); } } } @@ -13850,6 +13849,8 @@ void Unit::SetFeared(bool apply) { if(apply) { + SetUInt64Value(UNIT_FIELD_TARGET, 0); + Unit *caster = NULL; Unit::AuraEffectList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR); if(!fearAuras.empty()) @@ -13860,8 +13861,13 @@ void Unit::SetFeared(bool apply) } else { - if(isAlive() && GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE) - GetMotionMaster()->MovementExpired(); + if(isAlive()) + { + if(GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE) + GetMotionMaster()->MovementExpired(); + if(getVictim()) + SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); + } } if (GetTypeId() == TYPEID_PLAYER) @@ -13872,12 +13878,18 @@ void Unit::SetConfused(bool apply) { if(apply) { + SetUInt64Value(UNIT_FIELD_TARGET, 0); GetMotionMaster()->MoveConfused(); } else { - if(isAlive() && GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE) - GetMotionMaster()->MovementExpired(); + if(isAlive()) + { + if(GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE) + GetMotionMaster()->MovementExpired(); + if(getVictim()) + SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); + } } if(GetTypeId() == TYPEID_PLAYER) @@ -14568,7 +14580,7 @@ void Unit::ExitVehicle() clearUnitState(UNIT_STAT_ONVEHICLE); SetControlled(false, UNIT_STAT_ROOT); - RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_FLY_UNK1); + RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); m_movementInfo.t_x = 0; m_movementInfo.t_y = 0; m_movementInfo.t_z = 0; @@ -14638,7 +14650,7 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const } // 0x02200000 - if((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) + if((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (m_movementInfo.unk1 & 0x20)) *data << (float)m_movementInfo.s_pitch; @@ -14669,7 +14681,7 @@ void Unit::OutMovementInfo() const sLog.outString("MovementInfo for %u: Flag %u, Unk1 %u, Time %u, Pos %f %f %f %f, Fall %u", GetEntry(), m_movementInfo.flags, (uint32)m_movementInfo.unk1, m_movementInfo.time, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), m_movementInfo.fallTime); if(m_movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT) sLog.outString("Transport: GUID " UI64FMTD ", Pos %f %f %f %f, Time %u, Seat %d", m_movementInfo.t_guid, m_movementInfo.t_x, m_movementInfo.t_y, m_movementInfo.t_z, m_movementInfo.t_o, m_movementInfo.t_time, (int32)m_movementInfo.t_seat); - if((m_movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (m_movementInfo.unk1 & 0x20)) + if((m_movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (m_movementInfo.unk1 & 0x20)) sLog.outString("Pitch: %f", m_movementInfo.s_pitch); if(m_movementInfo.flags & MOVEMENTFLAG_JUMPING) sLog.outString("Jump: speedz %f, sin %f, cos %f, speedxy %f", m_movementInfo.j_zspeed, m_movementInfo.j_sinAngle, m_movementInfo.j_cosAngle, m_movementInfo.j_xyspeed); @@ -14677,6 +14689,20 @@ void Unit::OutMovementInfo() const sLog.outString("Spline: %f", m_movementInfo.u_unk1); } +void Unit::SetFlying(bool apply) +{ + if(apply) + { + SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); + AddUnitMovementFlag(MOVEMENTFLAG_FLYING); + } + else + { + RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); + RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING); + } +} + void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ ) { if(GetTypeId() == TYPEID_PLAYER) diff --git a/src/game/Unit.h b/src/game/Unit.h index 9a8b7a51c1e..00478a74acd 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -642,21 +642,29 @@ enum MovementFlags MOVEMENTFLAG_WALK_MODE = 0x00000100, // Walking MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures MOVEMENTFLAG_LEVITATING = 0x00000400, - MOVEMENTFLAG_FLY_UNK1 = 0x00000800, + MOVEMENTFLAG_ROOT = 0x00000800, MOVEMENTFLAG_JUMPING = 0x00001000, - MOVEMENTFLAG_UNK4 = 0x00002000, + MOVEMENTFLAG_FALL_DAMAGE = 0x00002000, // newZ < oldZ MOVEMENTFLAG_FALLING = 0x00004000, // 0x8000, 0x10000, 0x20000, 0x40000, 0x80000, 0x100000 MOVEMENTFLAG_SWIMMING = 0x00200000, // appears with fly flag also - MOVEMENTFLAG_FLY_UP = 0x00400000, // press "space" when flying + MOVEMENTFLAG_ASCEND = 0x00400000, // press "space" when flying MOVEMENTFLAG_CAN_FLY = 0x00800000, - MOVEMENTFLAG_FLYING = 0x01000000, // fly land - MOVEMENTFLAG_FLYING2 = 0x02000000, // fly hover + MOVEMENTFLAG_FLY_MODE = 0x01000000, // can fly + MOVEMENTFLAG_FLYING = 0x02000000, // hover MOVEMENTFLAG_SPLINE = 0x04000000, // used for flight paths MOVEMENTFLAG_SPLINE2 = 0x08000000, // used for flight paths MOVEMENTFLAG_WATERWALKING = 0x10000000, // prevent unit from falling through water MOVEMENTFLAG_SAFE_FALL = 0x20000000, // active rogue safe fall spell (passive) - MOVEMENTFLAG_UNK3 = 0x40000000 + MOVEMENTFLAG_HOVER = 0x40000000, // hover, cannot jump + + MOVEMENTFLAG_MOVING = + MOVEMENTFLAG_FORWARD |MOVEMENTFLAG_BACKWARD |MOVEMENTFLAG_STRAFE_LEFT|MOVEMENTFLAG_STRAFE_RIGHT| + MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_FALL_DAMAGE| + MOVEMENTFLAG_JUMPING |MOVEMENTFLAG_FALLING |MOVEMENTFLAG_ASCEND | + MOVEMENTFLAG_SPLINE, + MOVEMENTFLAG_TURNING = + MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT, }; /* @@ -1767,6 +1775,12 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void SetTransport(Transport * t) { m_transport = t; } void BuildMovementPacket(ByteBuffer *data) const; + + bool isMoving() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_MOVING); } + bool isTurning() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_TURNING); } + bool canFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLY_MODE); } + bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING); } + void SetFlying(bool apply); protected: explicit Unit (); diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp index 3fbbd9f922c..0464c52705e 100644 --- a/src/game/Vehicle.cpp +++ b/src/game/Vehicle.cpp @@ -284,7 +284,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId) //SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); - unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_FLY_UNK1); + unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); VehicleSeatEntry const *veSeat = seat->second.seatInfo; unit->m_movementInfo.t_x = veSeat->m_attachmentOffsetX; unit->m_movementInfo.t_y = veSeat->m_attachmentOffsetY; diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index 49d38799fe3..d256b01bd5d 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -86,7 +86,7 @@ void WaypointMovementGenerator::InitTraveller(Creature &unit, const Wa unit.SetUInt32Value(UNIT_FIELD_BYTES_1, 0); if(unit.canFly()) - unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); unit.addUnitState(UNIT_STAT_ROAMING); } diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp index 6c2b9cd9932..91d1e6e018a 100644 --- a/src/game/WorldSession.cpp +++ b/src/game/WorldSession.cpp @@ -654,7 +654,7 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi) data >> mi->t_seat; } - if((mi->flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (mi->unk1 & 0x20)) + if((mi->flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (mi->unk1 & 0x20)) { CHECK_PACKET_SIZE(data, data.rpos()+4); data >> mi->s_pitch; -- cgit v1.2.3 From 9055f25030e6de924346d92e6b588e8265918831 Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 15 Jun 2009 12:12:22 -0500 Subject: *Fix a bug that dark rider of dk quest cannot be attacked. --HG-- branch : trunk --- .../scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp | 4 ++-- src/game/Spell.h | 4 ---- 2 files changed, 2 insertions(+), 6 deletions(-) (limited to 'src/bindings/scripts') diff --git a/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp b/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp index 68e15fd0282..77005fc14c6 100644 --- a/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp +++ b/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp @@ -560,13 +560,13 @@ struct TRINITY_DLL_DECL npc_ros_dark_riderAI : public ScriptedAI return; // this should be before next one otherwise he may enter vehicle again - if(!me->m_Vehicle && who->GetEntry() == 28782 && CAST_CRE(who)->isVehicle() && !who->GetCharmerGUID()) + if(!me->m_Vehicle && who->GetEntry() == 28782 && CAST_CRE(who)->isVehicle() && CAST_VEH(who)->HasEmptySeat(0)) me->EnterVehicle((Vehicle*)who); ScriptedAI::MoveInLineOfSight(who); } - void CombatStart(Unit *who) + void EnterCombat(Unit *who) { me->ExitVehicle(); } diff --git a/src/game/Spell.h b/src/game/Spell.h index 9f666ecf47b..5d108f48fa1 100644 --- a/src/game/Spell.h +++ b/src/game/Spell.h @@ -621,10 +621,6 @@ class Spell uint32 m_spellState; uint32 m_timer; - float m_castPositionX; - float m_castPositionY; - float m_castPositionZ; - float m_castOrientation; bool m_IsTriggeredSpell; // if need this can be replaced by Aura copy -- cgit v1.2.3 From 89e20ff99939789d4d722e000b1378ff11c86316 Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 15 Jun 2009 12:34:28 -0500 Subject: *Fix build. --HG-- branch : trunk --- .../scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp | 1 + src/game/Spell.cpp | 2 +- src/game/Vehicle.h | 2 +- 3 files changed, 3 insertions(+), 2 deletions(-) (limited to 'src/bindings/scripts') diff --git a/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp b/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp index 77005fc14c6..482a7169ad3 100644 --- a/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp +++ b/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp @@ -17,6 +17,7 @@ */ #include "precompiled.h" +#include "Vehicle.h" #define GCD_CAST 1 diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 645c2529433..d97bd11842d 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1208,7 +1208,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask) if(m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() && (unit->HasAuraType(SPELL_AURA_MOD_INVISIBILITY) || unit->HasAuraTypeWithFamilyFlags(SPELL_AURA_MOD_STEALTH, SPELLFAMILY_ROGUE, SPELLFAMILYFLAG_ROGUE_VANISH)) - && !unit->isVisibleForOrDetect(m_caster, true)) + && !m_caster->canSeeOrDetect(unit, true)) { // that was causing CombatLog errors // return SPELL_MISS_EVADE; diff --git a/src/game/Vehicle.h b/src/game/Vehicle.h index e0473c45560..309e8a5f02c 100644 --- a/src/game/Vehicle.h +++ b/src/game/Vehicle.h @@ -35,7 +35,7 @@ struct VehicleSeat typedef std::map SeatMap; -class Vehicle : public Creature +class TRINITY_DLL_SPEC Vehicle : public Creature { public: explicit Vehicle(); -- cgit v1.2.3 From 20cd3a6613581f809084db497f398c3d326f37ab Mon Sep 17 00:00:00 2001 From: Kudlaty Date: Mon, 15 Jun 2009 21:51:23 +0200 Subject: Fix script for creature 16518 --HG-- branch : trunk --- sql/updates/4030_world.sql | 1 + sql/world_scripts_full.sql | 2 +- .../scripts/zone/azuremyst_isle/azuremyst_isle.cpp | 79 +++++++++++++--------- 3 files changed, 49 insertions(+), 33 deletions(-) create mode 100644 sql/updates/4030_world.sql (limited to 'src/bindings/scripts') diff --git a/sql/updates/4030_world.sql b/sql/updates/4030_world.sql new file mode 100644 index 00000000000..579bfa49d23 --- /dev/null +++ b/sql/updates/4030_world.sql @@ -0,0 +1 @@ +UPDATE creature_template SET ScriptName='npc_nestlewood_owlkin' WHERE entry=16518; diff --git a/sql/world_scripts_full.sql b/sql/world_scripts_full.sql index 728cce3fa69..cec2944c6df 100644 --- a/sql/world_scripts_full.sql +++ b/sql/world_scripts_full.sql @@ -177,7 +177,7 @@ UPDATE `creature_template` SET `ScriptName`='npc_engineer_spark_overgrind' WHERE UPDATE `creature_template` SET `ScriptName`='npc_injured_draenei' WHERE `entry`=16971; UPDATE `creature_template` SET `ScriptName`='npc_magwin' WHERE `entry`=17312; UPDATE `creature_template` SET `ScriptName`='npc_geezle' WHERE `entry`=17318; -UPDATE `creature_template` SET `ScriptName`='mob_nestlewood_owlkin' WHERE `entry`=16518; +UPDATE `creature_template` SET `ScriptName`='npc_nestlewood_owlkin' WHERE `entry`=16518; UPDATE `creature_template` SET `ScriptName`='npc_draenei_survivor' WHERE `entry`=16483; /* BADLANDS */ diff --git a/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp b/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp index 320a1610827..ae2ac22ae71 100644 --- a/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp +++ b/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp @@ -565,56 +565,71 @@ CreatureAI* GetAI_npc_geezleAI(Creature *_Creature) enum { - INOCULATION_CHANNEL = 29528, - INOCULATED_OWLKIN = 16534 + SPELL_INOCULATE_OWLKIN = 29528, + ENTRY_OWLKIN = 16518, + ENTRY_OWLKIN_INOC = 16534 }; -struct TRINITY_DLL_DECL mob_nestlewood_owlkinAI : public ScriptedAI +struct TRINITY_DLL_DECL npc_nestlewood_owlkinAI : public ScriptedAI { - mob_nestlewood_owlkinAI(Creature *c) : ScriptedAI(c) {} + npc_nestlewood_owlkinAI(Creature *c) : ScriptedAI(c) {} - uint32 ChannelTimer; - bool Channeled; - bool Hitted; + uint32 DespawnTimer; void Reset() { - ChannelTimer = 0; - Channeled = false; - Hitted = false; + DespawnTimer = 0; + m_creature->SetVisibility(VISIBILITY_ON); } - void EnterCombat(Unit *who){} + void Aggro(Unit *who) {} - void SpellHit(Unit* caster, const SpellEntry* spell) + void UpdateAI(const uint32 diff) { - if(!caster) - return; - - if(caster->GetTypeId() == TYPEID_PLAYER && spell->Id == INOCULATION_CHANNEL) + //timer gets adjusted by the triggered aura effect + if (DespawnTimer) { - ChannelTimer = 3000; - Hitted = true; + if (DespawnTimer <= diff) + { + //once we are able to, despawn us + m_creature->SetVisibility(VISIBILITY_OFF); + m_creature->setDeathState(JUST_DIED); + m_creature->SetHealth(0); + m_creature->CombatStop(); + m_creature->DeleteThreatList(); + m_creature->RemoveCorpse(); + }else DespawnTimer -= diff; } - } - void UpdateAI(const uint32 diff) - { - if(ChannelTimer < diff && !Channeled && Hitted) - { - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - m_creature->RemoveCorpse(); - m_creature->SummonCreature(INOCULATED_OWLKIN, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 180000); - Channeled = true; - }else ChannelTimer -= diff; + if (!UpdateVictim()) + return; DoMeleeAttackIfReady(); } }; -CreatureAI* GetAI_mob_nestlewood_owlkinAI(Creature *_Creature) +CreatureAI* GetAI_npc_nestlewood_owlkinAI(Creature* pCreature) +{ + return new npc_nestlewood_owlkinAI (pCreature); +} + +bool EffectDummyCreature_npc_nestlewood_owlkin(Unit *pCaster, uint32 spellId, uint32 effIndex, Creature *pCreatureTarget) { - return new mob_nestlewood_owlkinAI (_Creature); + //always check spellid and effectindex + if (spellId == SPELL_INOCULATE_OWLKIN && effIndex == 0) + { + if (pCreatureTarget->GetEntry() != ENTRY_OWLKIN) + return true; + + pCreatureTarget->UpdateEntry(ENTRY_OWLKIN_INOC); + + //set despawn timer, since we want to remove creature after a short time + ((npc_nestlewood_owlkinAI*)pCreatureTarget->AI())->DespawnTimer = 15000; + + //always return true when we are handling this spell and effect + return true; + } + return false; } void AddSC_azuremyst_isle() @@ -650,8 +665,8 @@ void AddSC_azuremyst_isle() newscript->RegisterSelf(); newscript = new Script; - newscript->Name="mob_nestlewood_owlkin"; - newscript->GetAI = &GetAI_mob_nestlewood_owlkinAI; + newscript->Name="npc_nestlewood_owlkin"; + newscript->GetAI = &GetAI_npc_nestlewood_owlkinAI; newscript->RegisterSelf(); } -- cgit v1.2.3