From f02771262d5e345e2b8fcd69ba830593047d44ed Mon Sep 17 00:00:00 2001 From: Rat Date: Mon, 2 Nov 2009 17:33:31 +0100 Subject: *FelBlood Kael'thas arcane orbs should fly slower then players --HG-- branch : trunk --- .../eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/bindings/scripts') diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp index 863abc53be9..6e1a83781fc 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp @@ -391,8 +391,8 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI Creature* Orb = DoSpawnCreature(CREATURE_ARCANE_SPHERE, 5, 5, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000); if (Orb && pTarget) { - //SetThreatList(Orb); - Orb->AddThreat(pTarget, 1.0f); + Orb->SetSpeed(MOVE_RUN, 0.5f); + Orb->AddThreat(pTarget, 1000000.0f); Orb->AI()->AttackStart(pTarget); } -- cgit v1.2.3