From f137dc02ecadb515928655dd6603f33187731fec Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Wed, 10 Jun 2009 08:44:10 +0200 Subject: * Better fix for issue that players are unable to loot creatures when the HP of the creature is changed via a script. Do not use rev before this. --HG-- branch : trunk --- .../scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/bindings/scripts') diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp index 599767b591f..66b99a98f9e 100644 --- a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp +++ b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp @@ -62,6 +62,7 @@ struct TRINITY_DLL_DECL boss_murmurAI : public Scripted_NoMovementAI //database should have `RegenHealth`=0 to prevent regen uint32 hp = (m_creature->GetMaxHealth()*40)/100; if (hp) m_creature->SetHealth(hp); + m_creature->ResetDamageByPlayers(); } void SonicBoomEffect() -- cgit v1.2.3