From f980dd9ac6c1679caac7a41d806d65c90a02939f Mon Sep 17 00:00:00 2001 From: maximius Date: Sun, 27 Sep 2009 02:24:25 -0700 Subject: *Merge [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances. Author: Ambal *Some warning cleanup --HG-- branch : trunk --- src/bindings/scripts/scripts/northrend/gundrak/boss_slad_ran.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/bindings/scripts') diff --git a/src/bindings/scripts/scripts/northrend/gundrak/boss_slad_ran.cpp b/src/bindings/scripts/scripts/northrend/gundrak/boss_slad_ran.cpp index 3dd0b651de1..05d95c46136 100644 --- a/src/bindings/scripts/scripts/northrend/gundrak/boss_slad_ran.cpp +++ b/src/bindings/scripts/scripts/northrend/gundrak/boss_slad_ran.cpp @@ -115,10 +115,10 @@ struct TRINITY_DLL_DECL boss_slad_ranAI : public ScriptedAI if(uiSpawnTimer < diff) { if (uiPhase == 1) - for (uint8 i = 0;i< HeroicMode ? 5 : 3;++i) + for (uint8 i = 0;i < (HeroicMode ? 5 : 3); ++i) m_creature->SummonCreature(CREATURE_SNAKE, rand()%5, rand()%5, 0, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000); if (uiPhase == 2) - for (uint8 i = 0;i< HeroicMode ? 5 : 3;++i) + for (uint8 i = 0;i < (HeroicMode ? 5 : 3); ++i) m_creature->SummonCreature(CREATURE_CONSTRICTORS, rand()%5, rand()%5, 0, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000); uiSpawnTimer = 5000; } else uiSpawnTimer -= diff; -- cgit v1.2.3