From 1fc73ff41b0b113ee0cbc072f8ed81a2c572924c Mon Sep 17 00:00:00 2001 From: Neo2003 Date: Sun, 5 Oct 2008 11:38:24 -0500 Subject: [svn] * PlaySound changed to SendPlaySound, moved to WorldObject and used everywhere instead of hard-coding packet --HG-- branch : trunk --- src/bindings/scripts/ScriptMgr.cpp | 5 +---- src/bindings/scripts/include/sc_creature.cpp | 6 +----- .../scripts/zone/temple_of_ahnqiraj/boss_cthun.cpp | 16 ++++++++-------- 3 files changed, 10 insertions(+), 17 deletions(-) (limited to 'src/bindings') diff --git a/src/bindings/scripts/ScriptMgr.cpp b/src/bindings/scripts/ScriptMgr.cpp index 4dff1b7c374..e382b62e2e3 100644 --- a/src/bindings/scripts/ScriptMgr.cpp +++ b/src/bindings/scripts/ScriptMgr.cpp @@ -1853,10 +1853,7 @@ void ProcessScriptText(uint32 id, WorldObject* pSource, Unit* target) { if(GetSoundEntriesStore()->LookupEntry((*i).second.SoundId)) { - WorldPacket data(4); - data.SetOpcode(SMSG_PLAY_SOUND); - data << uint32((*i).second.SoundId); - pSource->SendMessageToSet(&data,false); + pSource->SendPlaySound((*i).second.SoundId, false); } else error_log("TSCR: ProcessScriptText id %u tried to process invalid soundid %u.",id,(*i).second.SoundId); diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp index 2663f4585b5..9910eafc5b2 100644 --- a/src/bindings/scripts/include/sc_creature.cpp +++ b/src/bindings/scripts/include/sc_creature.cpp @@ -5,7 +5,6 @@ #include "precompiled.h" #include "Item.h" #include "Spell.h" -#include "WorldPacket.h" // Spell summary for ScriptedAI::SelectSpell struct TSpellSummary { @@ -202,10 +201,7 @@ void ScriptedAI::DoPlaySoundToSet(Unit* unit, uint32 sound) return; } - WorldPacket data(4); - data.SetOpcode(SMSG_PLAY_SOUND); - data << uint32(sound); - unit->SendMessageToSet(&data,false); + unit->SendPlaySound(sound, false); } Creature* ScriptedAI::DoSpawnCreature(uint32 id, float x, float y, float z, float angle, uint32 type, uint32 despawntime) diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_cthun.cpp b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_cthun.cpp index 17d159451f4..805dc187bbb 100644 --- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_cthun.cpp +++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_cthun.cpp @@ -583,14 +583,14 @@ struct MANGOS_DLL_DECL cthunAI : public Scripted_NoMovementAI //Play random sound to the zone switch (rand()%8) { - case 0: (*i)->PlaySound(RND_WISPER_1, true); break; - case 1: (*i)->PlaySound(RND_WISPER_2, true); break; - case 2: (*i)->PlaySound(RND_WISPER_3, true); break; - case 3: (*i)->PlaySound(RND_WISPER_4, true); break; - case 4: (*i)->PlaySound(RND_WISPER_5, true); break; - case 5: (*i)->PlaySound(RND_WISPER_6, true); break; - case 6: (*i)->PlaySound(RND_WISPER_7, true); break; - case 7: (*i)->PlaySound(RND_WISPER_8, true); break; + case 0: (*i)->SendPlaySound(RND_WISPER_1, true); break; + case 1: (*i)->SendPlaySound(RND_WISPER_2, true); break; + case 2: (*i)->SendPlaySound(RND_WISPER_3, true); break; + case 3: (*i)->SendPlaySound(RND_WISPER_4, true); break; + case 4: (*i)->SendPlaySound(RND_WISPER_5, true); break; + case 5: (*i)->SendPlaySound(RND_WISPER_6, true); break; + case 6: (*i)->SendPlaySound(RND_WISPER_7, true); break; + case 7: (*i)->SendPlaySound(RND_WISPER_8, true); break; } } -- cgit v1.2.3