From cfb0f9fb19c03677b127f09407a6bd00bfefbe55 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 8 Jun 2017 21:39:56 +0200 Subject: Core/Vmaps: Fixed getting map height near large gameobjects like LK platform Updates #19865 --- src/common/Collision/DynamicTree.cpp | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'src/common/Collision/DynamicTree.cpp') diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp index 1c6e856e46d..38e10318a57 100644 --- a/src/common/Collision/DynamicTree.cpp +++ b/src/common/Collision/DynamicTree.cpp @@ -92,7 +92,7 @@ struct DynTreeImpl : public ParentTree/*, public Intersectable*/ void update(uint32 difftime) { - if (!size()) + if (empty()) return; rebalance_timer.Update(difftime); @@ -135,11 +135,6 @@ void DynamicMapTree::balance() impl->balance(); } -int DynamicMapTree::size() const -{ - return impl->size(); -} - void DynamicMapTree::update(uint32 t_diff) { impl->update(t_diff); -- cgit v1.2.3