From 42f9deb21ec68e169f7ed1c8cf14092f144b22da Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 28 Mar 2018 22:01:22 +0200 Subject: Core/Maps: Implemented getting area id from gameobject spawns Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel --- src/common/Collision/DynamicTree.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/common/Collision/DynamicTree.h') diff --git a/src/common/Collision/DynamicTree.h b/src/common/Collision/DynamicTree.h index 4ae49c00595..f7e7cd28d4e 100644 --- a/src/common/Collision/DynamicTree.h +++ b/src/common/Collision/DynamicTree.h @@ -46,6 +46,7 @@ public: bool getObjectHitPos(G3D::Vector3 const& startPos, G3D::Vector3 const& endPos, G3D::Vector3& resultHitPos, float modifyDist, PhaseShift const& phaseShift) const; float getHeight(float x, float y, float z, float maxSearchDist, PhaseShift const& phaseShift) const; + bool getAreaInfo(float x, float y, float& z, PhaseShift const& phaseShift, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const; void insert(const GameObjectModel&); void remove(const GameObjectModel&); -- cgit v1.2.3