From cfb0f9fb19c03677b127f09407a6bd00bfefbe55 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 8 Jun 2017 21:39:56 +0200 Subject: Core/Vmaps: Fixed getting map height near large gameobjects like LK platform Updates #19865 --- src/common/Collision/DynamicTree.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/common/Collision/DynamicTree.h') diff --git a/src/common/Collision/DynamicTree.h b/src/common/Collision/DynamicTree.h index cbb7c7fdaef..49458393906 100644 --- a/src/common/Collision/DynamicTree.h +++ b/src/common/Collision/DynamicTree.h @@ -55,7 +55,6 @@ public: void insert(const GameObjectModel&); void remove(const GameObjectModel&); bool contains(const GameObjectModel&) const; - int size() const; void balance(); void update(uint32 diff); -- cgit v1.2.3