From 01d715eaef99e91f0959dc85fb7f69eb26d01a22 Mon Sep 17 00:00:00 2001 From: HelloKitty Date: Sat, 21 Jan 2017 14:44:31 +0100 Subject: Core/Vmaps: Stop M2s from occluding for spellcast LoS Closes #18528 --- src/common/Collision/Management/IVMapManager.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/common/Collision/Management/IVMapManager.h') diff --git a/src/common/Collision/Management/IVMapManager.h b/src/common/Collision/Management/IVMapManager.h index 8d18463788e..a28f45c349f 100644 --- a/src/common/Collision/Management/IVMapManager.h +++ b/src/common/Collision/Management/IVMapManager.h @@ -21,6 +21,7 @@ #include #include "Define.h" +#include "ModelIgnoreFlags.h" //=========================================================== @@ -60,7 +61,7 @@ namespace VMAP virtual void unloadMap(unsigned int pMapId, int x, int y) = 0; virtual void unloadMap(unsigned int pMapId) = 0; - virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) = 0; + virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, ModelIgnoreFlags ignoreFlags) = 0; virtual float getHeight(unsigned int pMapId, float x, float y, float z, float maxSearchDist) = 0; /** test if we hit an object. return true if we hit one. rx, ry, rz will hold the hit position or the dest position, if no intersection was found -- cgit v1.2.3