From 91be2332e249147ce3169c46a7da77f0f8c2211d Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 28 Jan 2018 11:37:20 +0100 Subject: Core/Entities: Phasing rewrite * Optimized phase visibility checking * Handle all phase flags Closes #16758 Closes #21119 --- src/common/Collision/Models/GameObjectModel.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/common/Collision/Models/GameObjectModel.cpp') diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp index 538086f2ea3..350c52bfde0 100644 --- a/src/common/Collision/Models/GameObjectModel.cpp +++ b/src/common/Collision/Models/GameObjectModel.cpp @@ -152,12 +152,12 @@ GameObjectModel* GameObjectModel::Create(std::unique_ptr const& phases) const +bool GameObjectModel::intersectRay(G3D::Ray const& ray, float& maxDist, bool stopAtFirstHit, PhaseShift const& phaseShift) const { if (!isCollisionEnabled() || !owner->IsSpawned()) return false; - if (!owner->IsInPhase(phases)) + if (!owner->IsInPhase(phaseShift)) return false; float time = ray.intersectionTime(iBound); -- cgit v1.2.3