From dad56a224d318fb9fd255ef94c8d1e805c211986 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 8 Apr 2018 00:04:20 +0200 Subject: Core/GameObjects: Skip gameobjects with M2 models when searching for area info (perf optimization, they dont have any area info) --- src/common/Collision/Models/GameObjectModel.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/common/Collision/Models/GameObjectModel.cpp') diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp index 22de17e1ad0..07c1ffe548c 100644 --- a/src/common/Collision/Models/GameObjectModel.cpp +++ b/src/common/Collision/Models/GameObjectModel.cpp @@ -145,6 +145,7 @@ bool GameObjectModel::initialize(std::unique_ptr model #endif owner = std::move(modelOwner); + isWmo = it->second.isWmo; return true; } @@ -187,7 +188,7 @@ bool GameObjectModel::intersectRay(G3D::Ray const& ray, float& maxDist, bool sto void GameObjectModel::intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, PhaseShift const& phaseShift) const { - if (!isCollisionEnabled() || !owner->IsSpawned()) + if (!isCollisionEnabled() || !owner->IsSpawned() || !isMapObject()) return; if (!owner->IsInPhase(phaseShift)) -- cgit v1.2.3