From 1f66d719f2cbbcb144b5080c89dd73fcae261798 Mon Sep 17 00:00:00 2001 From: StormBytePP Date: Sat, 15 Aug 2015 02:19:10 +0200 Subject: Core/BuildSystem: Merge collision, debugging, threading, utilities and configuration into "common" which does not depend on shared anymore and moved database out of shared library These changes enables to build tools only without even having MySQL installed --- src/common/Collision/Models/GameObjectModel.h | 87 +++++++++++++++++++++++++++ 1 file changed, 87 insertions(+) create mode 100644 src/common/Collision/Models/GameObjectModel.h (limited to 'src/common/Collision/Models/GameObjectModel.h') diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h new file mode 100644 index 00000000000..17669189af5 --- /dev/null +++ b/src/common/Collision/Models/GameObjectModel.h @@ -0,0 +1,87 @@ +/* + * Copyright (C) 2008-2015 TrinityCore + * Copyright (C) 2005-2009 MaNGOS + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see . + */ + +#ifndef _GAMEOBJECT_MODEL_H +#define _GAMEOBJECT_MODEL_H + +#include +#include +#include +#include + +#include "Define.h" +#include + +namespace VMAP +{ + class WorldModel; +} + +class GameObject; +struct GameObjectDisplayInfoEntry; + +class GameObjectModelOwnerBase +{ +public: + virtual bool IsSpawned() const { return false; } + virtual uint32 GetDisplayId() const { return 0; } + virtual uint32 GetPhaseMask() const { return 0; } + virtual G3D::Vector3 GetPosition() const { return G3D::Vector3::zero(); } + virtual float GetOrientation() const { return 0.0f; } + virtual float GetScale() const { return 1.0f; } + virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const { } +}; + +class GameObjectModel /*, public Intersectable*/ +{ + GameObjectModel() : phasemask(0), iInvScale(0), iScale(0), iModel(NULL) { } +public: + std::string name; + + const G3D::AABox& getBounds() const { return iBound; } + + ~GameObjectModel(); + + const G3D::Vector3& getPosition() const { return iPos;} + + /** Enables\disables collision. */ + void disable() { phasemask = 0;} + void enable(uint32 ph_mask) { phasemask = ph_mask;} + + bool isEnabled() const {return phasemask != 0;} + + bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const; + + static GameObjectModel* Create(std::unique_ptr modelOwner, std::string const& dataPath); + + bool UpdatePosition(); + +private: + bool initialize(std::unique_ptr modelOwner, std::string const& dataPath); + + uint32 phasemask; + G3D::AABox iBound; + G3D::Matrix3 iInvRot; + G3D::Vector3 iPos; + float iInvScale; + float iScale; + VMAP::WorldModel* iModel; + std::unique_ptr owner; +}; + +#endif // _GAMEOBJECT_MODEL_H -- cgit v1.2.3