From 45ee989c70682c001d4467d97bf1ecedcf7dbcc3 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 7 Mar 2024 00:23:52 +0100 Subject: Core/vmaps: Removed vmap lookup functions duplicating functionality of each other --- src/common/Collision/Models/GameObjectModel.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/common/Collision/Models/GameObjectModel.h') diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h index fd11e5c1909..f875d9e3197 100644 --- a/src/common/Collision/Models/GameObjectModel.h +++ b/src/common/Collision/Models/GameObjectModel.h @@ -75,7 +75,6 @@ public: uint8 GetNameSetId() const { return owner->GetNameSetId(); } bool intersectRay(G3D::Ray const& ray, float& maxDist, bool stopAtFirstHit, PhaseShift const& phaseShift, VMAP::ModelIgnoreFlags ignoreFlags) const; - void intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, PhaseShift const& phaseShift) const; bool GetLocationInfo(G3D::Vector3 const& point, VMAP::LocationInfo& info, PhaseShift const& phaseShift) const; bool GetLiquidLevel(G3D::Vector3 const& point, VMAP::LocationInfo& info, float& liqHeight) const; -- cgit v1.2.3