From 91be2332e249147ce3169c46a7da77f0f8c2211d Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 28 Jan 2018 11:37:20 +0100 Subject: Core/Entities: Phasing rewrite * Optimized phase visibility checking * Handle all phase flags Closes #16758 Closes #21119 --- src/common/Collision/Models/GameObjectModel.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/common/Collision/Models/GameObjectModel.h') diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h index 1e42da90d85..53d1d1ca149 100644 --- a/src/common/Collision/Models/GameObjectModel.h +++ b/src/common/Collision/Models/GameObjectModel.h @@ -26,7 +26,6 @@ #include "Define.h" #include -#include namespace VMAP { @@ -34,6 +33,7 @@ namespace VMAP } class GameObject; +class PhaseShift; struct GameObjectDisplayInfoEntry; class TC_COMMON_API GameObjectModelOwnerBase @@ -43,7 +43,7 @@ public: virtual bool IsSpawned() const { return false; } virtual uint32 GetDisplayId() const { return 0; } - virtual bool IsInPhase(std::set const& /*phases*/) const { return false; } + virtual bool IsInPhase(PhaseShift const& /*phaseShift*/) const { return false; } virtual G3D::Vector3 GetPosition() const { return G3D::Vector3::zero(); } virtual float GetOrientation() const { return 0.0f; } virtual float GetScale() const { return 1.0f; } @@ -66,7 +66,7 @@ public: void enableCollision(bool enable) { _collisionEnabled = enable; } bool isCollisionEnabled() const { return _collisionEnabled; } - bool intersectRay(G3D::Ray const& ray, float& maxDist, bool stopAtFirstHit, std::set const& phases) const; + bool intersectRay(G3D::Ray const& ray, float& maxDist, bool stopAtFirstHit, PhaseShift const& phaseShift) const; static GameObjectModel* Create(std::unique_ptr modelOwner, std::string const& dataPath); -- cgit v1.2.3