From b4d6ca277aef81a49e3654a3eec131ea621da991 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 19 Nov 2024 20:20:33 +0100 Subject: Core/vmaps: Removed vmap lookup functions duplicating functionality of each other (cherry picked from commit 45ee989c70682c001d4467d97bf1ecedcf7dbcc3) --- src/common/Collision/Models/GameObjectModel.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/common/Collision/Models/GameObjectModel.h') diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h index 78f17b75391..46de9bec4c3 100644 --- a/src/common/Collision/Models/GameObjectModel.h +++ b/src/common/Collision/Models/GameObjectModel.h @@ -71,7 +71,6 @@ public: bool isMapObject() const { return isWmo; } bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask, VMAP::ModelIgnoreFlags ignoreFlags) const; - void intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, uint32 ph_mask) const; bool GetLocationInfo(G3D::Vector3 const& point, VMAP::LocationInfo& info, uint32 ph_mask) const; bool GetLiquidLevel(G3D::Vector3 const& point, VMAP::LocationInfo& info, float& liqHeight) const; -- cgit v1.2.3