From 45ee989c70682c001d4467d97bf1ecedcf7dbcc3 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 7 Mar 2024 00:23:52 +0100 Subject: Core/vmaps: Removed vmap lookup functions duplicating functionality of each other --- src/common/Collision/Models/ModelInstance.cpp | 34 --------------------------- 1 file changed, 34 deletions(-) (limited to 'src/common/Collision/Models/ModelInstance.cpp') diff --git a/src/common/Collision/Models/ModelInstance.cpp b/src/common/Collision/Models/ModelInstance.cpp index 989a5710afe..6838babcbe2 100644 --- a/src/common/Collision/Models/ModelInstance.cpp +++ b/src/common/Collision/Models/ModelInstance.cpp @@ -63,40 +63,6 @@ namespace VMAP return hit; } - void ModelInstance::intersectPoint(const G3D::Vector3& p, AreaInfo& info) const - { - if (!iModel) - { -#ifdef VMAP_DEBUG - std::cout << "\n"; -#endif - return; - } - - // M2 files don't contain area info, only WMO files - if (iModel->IsM2()) - return; - if (!iBound.contains(p)) - return; - // child bounds are defined in object space: - Vector3 pModel = iInvRot * (p - iPos) * iInvScale; - Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f); - float zDist; - if (iModel->IntersectPoint(pModel, zDirModel, zDist, info)) - { - Vector3 modelGround = pModel + zDist * zDirModel; - // Transform back to world space. Note that: - // Mat * vec == vec * Mat.transpose() - // and for rotation matrices: Mat.inverse() == Mat.transpose() - float world_Z = ((modelGround * iInvRot) * iScale + iPos).z; - if (info.ground_Z < world_Z) - { - info.ground_Z = world_Z; - info.adtId = adtId; - } - } - } - bool ModelInstance::GetLocationInfo(const G3D::Vector3& p, LocationInfo& info) const { if (!iModel) -- cgit v1.2.3