From caf4c02da82e868f7f77f4967d2cee2a5780828a Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 5 Jul 2024 21:20:25 +0200 Subject: Core/Vmaps: Optimize loading vmaps * Changed spawn id to BIH tree index mapping from generated on load to baked in tile files * Remove map holding model load counts and moved that to ModelInstance instead (cherry picked from commit 35a2d49971984bcab96ac64fc52b30a9a4e06ce3) --- src/common/Collision/Models/ModelInstance.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/common/Collision/Models/ModelInstance.cpp') diff --git a/src/common/Collision/Models/ModelInstance.cpp b/src/common/Collision/Models/ModelInstance.cpp index 2205d10833a..fb4aa97749f 100644 --- a/src/common/Collision/Models/ModelInstance.cpp +++ b/src/common/Collision/Models/ModelInstance.cpp @@ -24,7 +24,7 @@ using G3D::Ray; namespace VMAP { - ModelInstance::ModelInstance(ModelSpawn const& spawn, std::shared_ptr model) : ModelMinimalData(spawn), iModel(std::move(model)) + ModelInstance::ModelInstance(ModelSpawn const& spawn, std::shared_ptr model) : ModelMinimalData(spawn), iModel(std::move(model)), referencingTiles(0) { iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pif() * spawn.iRot.y / 180.f, G3D::pif() * spawn.iRot.x / 180.f, G3D::pif() * spawn.iRot.z / 180.f).inverse(); iInvScale = 1.f / iScale; -- cgit v1.2.3