From 85a7d5ce9ac68b30da2277cc91d4b70358f1880d Mon Sep 17 00:00:00 2001 From: ariel- Date: Mon, 19 Jun 2017 23:20:06 -0300 Subject: Core: ported headers cleanup from master branch --- src/common/Collision/Models/ModelInstance.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/common/Collision/Models/ModelInstance.h') diff --git a/src/common/Collision/Models/ModelInstance.h b/src/common/Collision/Models/ModelInstance.h index 3036ac10117..fa53ceab70d 100644 --- a/src/common/Collision/Models/ModelInstance.h +++ b/src/common/Collision/Models/ModelInstance.h @@ -52,25 +52,25 @@ namespace VMAP float iScale; G3D::AABox iBound; std::string name; - bool operator==(const ModelSpawn &other) const { return ID == other.ID; } + bool operator==(ModelSpawn const& other) const { return ID == other.ID; } //uint32 hashCode() const { return ID; } // temp? const G3D::AABox& getBounds() const { return iBound; } static bool readFromFile(FILE* rf, ModelSpawn &spawn); - static bool writeToFile(FILE* rw, const ModelSpawn &spawn); + static bool writeToFile(FILE* rw, ModelSpawn const& spawn); }; class TC_COMMON_API ModelInstance: public ModelSpawn { public: ModelInstance(): iInvScale(0.0f), iModel(nullptr) { } - ModelInstance(const ModelSpawn &spawn, WorldModel* model); + ModelInstance(ModelSpawn const& spawn, WorldModel* model); void setUnloaded() { iModel = nullptr; } - bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit, ModelIgnoreFlags ignoreFlags) const; - void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const; - bool GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const; - bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const; + bool intersectRay(G3D::Ray const& pRay, float& pMaxDist, bool pStopAtFirstHit, ModelIgnoreFlags ignoreFlags) const; + void intersectPoint(G3D::Vector3 const& p, AreaInfo &info) const; + bool GetLocationInfo(G3D::Vector3 const& p, LocationInfo &info) const; + bool GetLiquidLevel(G3D::Vector3 const& p, LocationInfo &info, float &liqHeight) const; WorldModel* getWorldModel() { return iModel; } protected: G3D::Matrix3 iInvRot; -- cgit v1.2.3