From ff4fc1ad4e91e3da9cd8c011f30473a19a3d47bd Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 4 Jul 2024 22:56:00 +0200 Subject: Core/Vmaps: Replace manual reference counting with shared_ptr and slightly reduce memory use by deduplicating model name strings --- src/common/Collision/Models/ModelInstance.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/common/Collision/Models/ModelInstance.h') diff --git a/src/common/Collision/Models/ModelInstance.h b/src/common/Collision/Models/ModelInstance.h index 7361fbb9335..78b07f11f4b 100644 --- a/src/common/Collision/Models/ModelInstance.h +++ b/src/common/Collision/Models/ModelInstance.h @@ -18,12 +18,12 @@ #ifndef _MODELINSTANCE_H_ #define _MODELINSTANCE_H_ -#include -#include +#include "Define.h" +#include #include +#include #include - -#include "Define.h" +#include namespace VMAP { @@ -70,17 +70,17 @@ namespace VMAP { public: ModelInstance() : iInvScale(0.0f), iModel(nullptr) { } - ModelInstance(ModelSpawn const& spawn, WorldModel* model); + ModelInstance(ModelSpawn const& spawn, std::shared_ptr model); void setUnloaded() { iModel = nullptr; } bool intersectRay(G3D::Ray const& pRay, float& pMaxDist, bool pStopAtFirstHit, ModelIgnoreFlags ignoreFlags) const; bool GetLocationInfo(G3D::Vector3 const& p, LocationInfo& info) const; bool GetLiquidLevel(G3D::Vector3 const& p, LocationInfo& info, float& liqHeight) const; G3D::Matrix3 const& GetInvRot() const { return iInvRot; } - WorldModel const* getWorldModel() const { return iModel; } + WorldModel const* getWorldModel() const { return iModel.get(); } protected: G3D::Matrix3 iInvRot; float iInvScale; - WorldModel* iModel; + std::shared_ptr iModel; }; } // namespace VMAP -- cgit v1.2.3