From c7306439e7004288fb85890d6a5f730cf1761d71 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 12 Jun 2020 01:29:18 +0200 Subject: Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower --- src/common/Utilities/IteratorPair.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/common/Utilities/IteratorPair.h') diff --git a/src/common/Utilities/IteratorPair.h b/src/common/Utilities/IteratorPair.h index 1e06f2ef920..319fadada09 100644 --- a/src/common/Utilities/IteratorPair.h +++ b/src/common/Utilities/IteratorPair.h @@ -44,6 +44,12 @@ namespace Trinity namespace Containers { + template + constexpr Trinity::IteratorPair MakeIteratorPair(std::pair iterators) + { + return iterators; + } + template inline auto MapEqualRange(M& map, typename M::key_type const& key) -> IteratorPair { -- cgit v1.2.3