From e585187b248f48b3c6e9247b49fa07c6565d65e5 Mon Sep 17 00:00:00 2001 From: maximius Date: Sat, 17 Oct 2009 15:51:44 -0700 Subject: *Backed out changeset 3be01fb200a5 --HG-- branch : trunk --- src/framework/GameSystem/GridLoader.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/framework/GameSystem/GridLoader.h') diff --git a/src/framework/GameSystem/GridLoader.h b/src/framework/GameSystem/GridLoader.h index c5eb1155e48..8a483044f8f 100644 --- a/src/framework/GameSystem/GridLoader.h +++ b/src/framework/GameSystem/GridLoader.h @@ -17,8 +17,10 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_GRIDLOADER_H #define TRINITY_GRIDLOADER_H + /** @class GridLoader The GridLoader is working in conjuction with the Grid and responsible @@ -29,9 +31,11 @@ delicate its loading and unloading for the actualy loader and unloader. GridLoader manages the grid (both local and remote). */ + #include "Platform/Define.h" #include "Grid.h" #include "TypeContainerVisitor.h" + template < class ACTIVE_OBJECT, @@ -41,6 +45,7 @@ class GRID_OBJECT_TYPES class TRINITY_DLL_DECL GridLoader { public: + /** Loads the grid */ template @@ -50,6 +55,7 @@ class TRINITY_DLL_DECL GridLoader loader.Load(grid); grid.UnlockGrid(); } + /** Stop the grid */ template -- cgit v1.2.3