From 3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 Mon Sep 17 00:00:00 2001 From: n0n4m3 Date: Wed, 23 Dec 2009 08:04:10 +0100 Subject: Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance. Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk --- src/framework/GameSystem/NGrid.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/framework/GameSystem') diff --git a/src/framework/GameSystem/NGrid.h b/src/framework/GameSystem/NGrid.h index ecb00e6d6f4..c5e6cb5133d 100644 --- a/src/framework/GameSystem/NGrid.h +++ b/src/framework/GameSystem/NGrid.h @@ -26,7 +26,7 @@ #include "GameSystem/Grid.h" #include "GameSystem/GridReference.h" -#include "Timer.h" +#include "TimeMgr.h" class GridInfo { -- cgit v1.2.3