From 3a1293ef183425fe555354c5445b43ff246d33fa Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 5 Dec 2008 18:39:31 -0600 Subject: *Update melee range calculation. By QAston. --HG-- branch : trunk --- src/game/AggressorAI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/AggressorAI.cpp') diff --git a/src/game/AggressorAI.cpp b/src/game/AggressorAI.cpp index 27c1ad6ee6c..3fd0f63d194 100644 --- a/src/game/AggressorAI.cpp +++ b/src/game/AggressorAI.cpp @@ -126,7 +126,7 @@ AggressorAI::UpdateAI(const uint32 /*diff*/) if( i_creature.isAttackReady() ) { - if( i_creature.IsWithinCombatDist(i_creature.getVictim(), ATTACK_DISTANCE)) + if( i_creature.IsWithinMeleeRange(i_creature.getVictim())) { i_creature.AttackerStateUpdate(i_creature.getVictim()); i_creature.resetAttackTimer(); -- cgit v1.2.3