From 3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 Mon Sep 17 00:00:00 2001 From: n0n4m3 Date: Wed, 23 Dec 2009 08:04:10 +0100 Subject: Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance. Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk --- src/game/AuctionHouseHandler.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/game/AuctionHouseHandler.cpp') diff --git a/src/game/AuctionHouseHandler.cpp b/src/game/AuctionHouseHandler.cpp index fdfea922c4f..6ff9d7d5f8d 100644 --- a/src/game/AuctionHouseHandler.cpp +++ b/src/game/AuctionHouseHandler.cpp @@ -30,6 +30,7 @@ #include "Opcodes.h" #include "UpdateMask.h" #include "Util.h" +#include "TimeMgr.h" //please DO NOT use iterator++, because it is slower than ++iterator!!! //post-incrementation is always slower than pre-incrementation ! @@ -271,7 +272,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) AH->bidder = 0; AH->bid = 0; AH->buyout = buyout; - AH->expire_time = time(NULL) + auction_time; + AH->expire_time = sGameTime.GetGameTime() + auction_time; AH->deposit = deposit; AH->auctionHouseEntry = auctionHouseEntry; -- cgit v1.2.3