From 400f7b859693eef1043a75a18c369dd871ffb721 Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 19 Dec 2008 16:05:13 -0600 Subject: *Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement. --HG-- branch : trunk --- src/game/BattleGroundAV.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/BattleGroundAV.cpp') diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp index 63511c87111..27cd169ffc3 100644 --- a/src/game/BattleGroundAV.cpp +++ b/src/game/BattleGroundAV.cpp @@ -280,7 +280,7 @@ Creature* BattleGroundAV::AddAVCreature(uint16 cinfoid, uint16 type ) data.spawndist = 5; } //else spawndist will be 15, so creatures move maximum=10 - creature->SetDefaultMovementType(RANDOM_MOTION_TYPE); + //creature->SetDefaultMovementType(RANDOM_MOTION_TYPE); creature->GetMotionMaster()->Initialize(); creature->setDeathState(JUST_DIED); creature->Respawn(); -- cgit v1.2.3