From 49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 Mon Sep 17 00:00:00 2001 From: Spp Date: Wed, 7 Apr 2010 22:59:46 +0200 Subject: Code style (game + scripts only): "( " --> "(" " )" --> ")" --HG-- branch : trunk --- src/game/BattleGroundHandler.cpp | 48 ++++++++++++++++++++-------------------- 1 file changed, 24 insertions(+), 24 deletions(-) (limited to 'src/game/BattleGroundHandler.cpp') diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index f3b10bdf444..96af183b258 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -35,11 +35,11 @@ #include "Object.h" #include "Opcodes.h" -void WorldSession::HandleBattlemasterHelloOpcode( WorldPacket & recv_data ) +void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recv_data) { uint64 guid; recv_data >> guid; - sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid))); + sLog.outDebug("WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid))); Creature *unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) @@ -63,14 +63,14 @@ void WorldSession::HandleBattlemasterHelloOpcode( WorldPacket & recv_data ) SendBattlegGroundList(guid, bgTypeId); } -void WorldSession::SendBattlegGroundList( uint64 guid, BattleGroundTypeId bgTypeId ) +void WorldSession::SendBattlegGroundList(uint64 guid, BattleGroundTypeId bgTypeId) { WorldPacket data; sBattleGroundMgr.BuildBattleGroundListPacket(&data, guid, _player, bgTypeId, 0); - SendPacket( &data ); + SendPacket(&data); } -void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data ) +void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) { uint64 guid; uint32 bgTypeId_; @@ -92,7 +92,7 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data ) BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_); - sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid))); + sLog.outDebug("WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid))); // can do this, since it's battleground, not arena BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0); @@ -192,7 +192,7 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data ) sBattleGroundMgr.ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId()); } -void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv_data*/ ) +void WorldSession::HandleBattleGroundPlayerPositionsOpcode(WorldPacket & /*recv_data*/) { // empty opcode sLog.outDebug("WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message"); @@ -201,7 +201,7 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv if (!bg) // can't be received if player not in battleground return; - switch( bg->GetTypeID() ) + switch(bg->GetTypeID()) { case BATTLEGROUND_WS: { @@ -260,9 +260,9 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv } } -void WorldSession::HandlePVPLogDataOpcode( WorldPacket & /*recv_data*/ ) +void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recv_data*/) { - sLog.outDebug( "WORLD: Recvd MSG_PVP_LOG_DATA Message"); + sLog.outDebug("WORLD: Recvd MSG_PVP_LOG_DATA Message"); BattleGround *bg = _player->GetBattleGround(); if (!bg) @@ -272,12 +272,12 @@ void WorldSession::HandlePVPLogDataOpcode( WorldPacket & /*recv_data*/ ) sBattleGroundMgr.BuildPvpLogDataPacket(&data, bg); SendPacket(&data); - sLog.outDebug( "WORLD: Sent MSG_PVP_LOG_DATA Message"); + sLog.outDebug("WORLD: Sent MSG_PVP_LOG_DATA Message"); } -void WorldSession::HandleBattlefieldListOpcode( WorldPacket &recv_data ) +void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recv_data) { - sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message"); + sLog.outDebug("WORLD: Recvd CMSG_BATTLEFIELD_LIST Message"); uint32 bgTypeId; recv_data >> bgTypeId; // id from DBC @@ -297,12 +297,12 @@ void WorldSession::HandleBattlefieldListOpcode( WorldPacket &recv_data ) WorldPacket data; sBattleGroundMgr.BuildBattleGroundListPacket(&data, 0, _player, BattleGroundTypeId(bgTypeId), fromWhere); - SendPacket( &data ); + SendPacket(&data); } -void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) +void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) { - sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message"); + sLog.outDebug("WORLD: Recvd CMSG_BATTLEFIELD_PORT Message"); uint8 type; // arenatype if arena uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1 @@ -380,7 +380,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) } uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId); WorldPacket data; - switch( action ) + switch(action) { case 1: // port to battleground if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId)) @@ -450,7 +450,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recv_data) { - sLog.outDebug( "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message"); + sLog.outDebug("WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message"); recv_data.read_skip(); // unk1 recv_data.read_skip(); // unk2 @@ -466,10 +466,10 @@ void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recv_data) _player->LeaveBattleground(); } -void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) +void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/) { // empty opcode - sLog.outDebug( "WORLD: Battleground status" ); + sLog.outDebug("WORLD: Battleground status"); WorldPacket data; // we must update all queues here @@ -530,7 +530,7 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) } } -void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data ) +void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket & recv_data) { sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY"); @@ -551,7 +551,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data ) } -void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data ) +void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket & recv_data) { sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE"); @@ -572,7 +572,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data ) } -void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) +void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) { sLog.outDebug("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA"); //recv_data.hexlike(); @@ -740,7 +740,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) sBattleGroundMgr.ScheduleQueueUpdate(arenaRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId()); } -void WorldSession::HandleReportPvPAFK( WorldPacket & recv_data ) +void WorldSession::HandleReportPvPAFK(WorldPacket & recv_data) { uint64 playerGuid; recv_data >> playerGuid; -- cgit v1.2.3