From 58374f87b4b3eb2f92dfa8f28969b187a544e6b2 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 10 Feb 2009 01:06:39 -0600 Subject: [7254] Cleanups and batter checking in homebind/bgEntryPoint code. * Load homebind data early in Player::LoadFromDB and use instead initital race points in cases need some safe point if current coordinate broken by some reason. * Store BG entry point in to WorldLocation and simplify calls. * Set bg entry point at GM teleports to battleground for correct auto-recall position at battleground end. Author: VladimirMangos --HG-- branch : trunk --- src/game/BattleGroundHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/BattleGroundHandler.cpp') diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index 6a5c7378c5a..33d8ab4fe4c 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -464,7 +464,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) // bg->AddPlayer(_player,team); sLog.outDebug("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.",_player->GetName(),_player->GetGUIDLow(),bg->GetInstanceID(),bg->GetTypeID(),bgQueueTypeId); break; - case 0: // leave queue + case 0: // leave queue queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId); /* if player leaves rated arena match before match start, it is counted as he played but he lost -- cgit v1.2.3