From d19e12708001fbef2308be0e8cb5375a2ac7af48 Mon Sep 17 00:00:00 2001 From: Spp Date: Wed, 7 Apr 2010 19:14:10 +0200 Subject: Code style (game + scripts only): "if(" --> "if (" --HG-- branch : trunk --- src/game/BattleGroundHandler.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/game/BattleGroundHandler.cpp') diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index 78a9409764c..f3b10bdf444 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -45,7 +45,7 @@ void WorldSession::HandleBattlemasterHelloOpcode( WorldPacket & recv_data ) if (!unit) return; - if(!unit->isBattleMaster()) // it's not battlemaster + if (!unit->isBattleMaster()) // it's not battlemaster return; // Stop the npc if moving @@ -162,7 +162,7 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data ) for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *member = itr->getSource(); - if(!member) continue; // this should never happen + if (!member) continue; // this should never happen uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId); // add to queue @@ -198,7 +198,7 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv sLog.outDebug("WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message"); BattleGround *bg = _player->GetBattleGround(); - if(!bg) // can't be received if player not in battleground + if (!bg) // can't be received if player not in battleground return; switch( bg->GetTypeID() ) @@ -543,7 +543,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data ) if (!unit) return; - if(!unit->isSpiritService()) // it's not spirit service + if (!unit->isSpiritService()) // it's not spirit service return; if (bg) @@ -564,7 +564,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data ) if (!unit) return; - if(!unit->isSpiritService()) // it's not spirit service + if (!unit->isSpiritService()) // it's not spirit service return; if (bg) @@ -593,7 +593,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) if (!unit) return; - if(!unit->isBattleMaster()) // it's not battle master + if (!unit->isBattleMaster()) // it's not battle master return; uint8 arenatype = 0; @@ -710,7 +710,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *member = itr->getSource(); - if(!member) continue; + if (!member) continue; uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);// add to queue -- cgit v1.2.3