From 3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 Mon Sep 17 00:00:00 2001 From: n0n4m3 Date: Wed, 23 Dec 2009 08:04:10 +0100 Subject: Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance. Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk --- src/game/BattleGroundMgr.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/game/BattleGroundMgr.cpp') diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp index 0853148362f..249243a78f1 100644 --- a/src/game/BattleGroundMgr.cpp +++ b/src/game/BattleGroundMgr.cpp @@ -47,6 +47,7 @@ #include "GameEventMgr.h" #include "ProgressBar.h" #include "SharedDefines.h" +#include "TimeMgr.h" INSTANTIATE_SINGLETON_1( BattleGroundMgr ); @@ -1224,10 +1225,10 @@ void BattleGroundMgr::Update(uint32 diff) { if (m_AutoDistributionTimeChecker < diff) { - if(time(NULL) > m_NextAutoDistributionTime) + if(sGameTime.GetGameTime() > m_NextAutoDistributionTime) { DistributeArenaPoints(); - m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); + m_NextAutoDistributionTime = sGameTime.GetGameTime() + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = '"UI64FMTD"'", m_NextAutoDistributionTime); } m_AutoDistributionTimeChecker = 600000; // check 10 minutes @@ -1805,7 +1806,7 @@ void BattleGroundMgr::InitAutomaticArenaPointDistribution() if (!result) { sLog.outDebug("Battleground: Next arena point distribution time not found in SavedVariables, reseting it now."); - m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); + m_NextAutoDistributionTime = sGameTime.GetGameTime() + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ('"UI64FMTD"')", m_NextAutoDistributionTime); } else -- cgit v1.2.3