From 0d53225fdc2b30f1ced3d840d05da6cfbb9a4059 Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 6 Mar 2009 18:14:41 -0600 Subject: [7392] Fixed SQL query for storing pending arena points for offline players for PGSQL. Author: ApoC --HG-- branch : trunk --- src/game/BattleGroundMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/BattleGroundMgr.cpp') diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp index a13a4e6de0b..06bdbf54c3f 100644 --- a/src/game/BattleGroundMgr.cpp +++ b/src/game/BattleGroundMgr.cpp @@ -1754,7 +1754,7 @@ void BattleGroundMgr::DistributeArenaPoints() for (std::map::iterator plr_itr = PlayerPoints.begin(); plr_itr != PlayerPoints.end(); ++plr_itr) { //update to database - CharacterDatabase.PExecute("UPDATE characters SET arena_pending_points = '%u' WHERE `guid` = '%u'", plr_itr->second, plr_itr->first); + CharacterDatabase.PExecute("UPDATE characters SET arena_pending_points = '%u' WHERE guid = '%u'", plr_itr->second, plr_itr->first); //add points if player is online Player* pl = objmgr.GetPlayer(plr_itr->first); if (pl) -- cgit v1.2.3