From 8ae9b396896cb692e85d1c55472e39cc92ea4dfa Mon Sep 17 00:00:00 2001 From: p0wer Date: Tue, 2 Mar 2010 20:37:49 -0600 Subject: Add correct values for honor gain after SotA. Also, fix issues with compiling with the recent patch. --HG-- branch : trunk --- src/game/BattleGroundSA.cpp | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'src/game/BattleGroundSA.cpp') diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp index 782de247398..5be060cc356 100644 --- a/src/game/BattleGroundSA.cpp +++ b/src/game/BattleGroundSA.cpp @@ -43,14 +43,14 @@ BattleGroundSA::~BattleGroundSA() void BattleGroundSA::Reset() { - TotalTime = 0; - attackers = ( (urand(0,1)) ? TEAM_ALLIANCE : TEAM_HORDE); - for(uint8 i = 0; i <= 5; i++) + TotalTime = 0; + attackers = ( (urand(0,1)) ? TEAM_ALLIANCE : TEAM_HORDE); + for(uint8 i = 0; i <= 5; i++) { - GateStatus[i] = BG_SA_GATE_OK; + GateStatus[i] = BG_SA_GATE_OK; } - ShipsStarted = false; - status = BG_SA_WARMUP; + ShipsStarted = false; + status = BG_SA_WARMUP; } bool BattleGroundSA::SetupBattleGround() @@ -673,15 +673,15 @@ void BattleGroundSA::ToggleTimer() void BattleGroundSA::EndBattleGround(uint32 winner) { - //win reward + //honor reward for winning if (winner == ALLIANCE) - RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE); + RewardHonorToTeam(GetBonusHonorFromKill(BG_SA_HONOR_WIN), ALLIANCE); else if (winner == HORDE) - RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE); + RewardHonorToTeam(GetBonusHonorFromKill(BG_SA_HONOR_WIN), HORDE); //complete map_end rewards (even if no team wins) - RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE); - RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE); + RewardHonorToTeam(GetBonusHonorFromKill(BG_SA_HONOR_END), ALLIANCE); + RewardHonorToTeam(GetBonusHonorFromKill(BG_SA_HONOR_END), HORDE); BattleGround::EndBattleGround(winner); } -- cgit v1.2.3