From de11b9e901d1d1caa0634fad541f08f11c5781af Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 29 Apr 2009 00:26:07 -0500 Subject: [7730] Some optimizantion and code style. Author: zhenya --HG-- branch : trunk --- src/game/BattleGroundWS.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/game/BattleGroundWS.cpp') diff --git a/src/game/BattleGroundWS.cpp b/src/game/BattleGroundWS.cpp index fac59229e63..76ecde6527b 100644 --- a/src/game/BattleGroundWS.cpp +++ b/src/game/BattleGroundWS.cpp @@ -114,20 +114,20 @@ void BattleGroundWS::Update(uint32 diff) void BattleGroundWS::StartingEventCloseDoors() { - for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; i++) + for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; ++i) { DoorClose(i); SpawnBGObject(i, RESPAWN_IMMEDIATELY); } - for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++) + for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i) SpawnBGObject(i, RESPAWN_ONE_DAY); } void BattleGroundWS::StartingEventOpenDoors() { - for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; i++) + for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; ++i) DoorOpen(i); - for(uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; i++) + for(uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; ++i) DoorOpen(i); SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY); @@ -135,7 +135,7 @@ void BattleGroundWS::StartingEventOpenDoors() SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY); SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY); - for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++) + for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i) SpawnBGObject(i, RESPAWN_IMMEDIATELY); } -- cgit v1.2.3