From 7166e8d26fe1bdf0f5765dd3e9b110b395d412e7 Mon Sep 17 00:00:00 2001 From: Rat Date: Sat, 18 Jul 2009 22:15:56 +0200 Subject: *implemented basic Chat Channel saving *includes owner, banlist,announce,password, saving *todo: -make it cacheble -add a filter to not save some addon spec channels -find someone who does these for me :) --HG-- branch : trunk --- src/game/ChannelHandler.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/game/ChannelHandler.cpp') diff --git a/src/game/ChannelHandler.cpp b/src/game/ChannelHandler.cpp index 45cdf8c20b2..9706e5657e7 100644 --- a/src/game/ChannelHandler.cpp +++ b/src/game/ChannelHandler.cpp @@ -48,8 +48,11 @@ void WorldSession::HandleJoinChannel(WorldPacket& recvPacket) recvPacket >> pass; if(ChannelMgr* cMgr = channelMgr(_player->GetTeam())) + { + cMgr->team = _player->GetTeam(); if(Channel *chn = cMgr->GetJoinChannel(channelname, channel_id)) chn->Join(_player->GetGUID(), pass.c_str()); + } } void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket) -- cgit v1.2.3