From d5beb2bbe97afa0e50df8a2cef49bcac4a607f4a Mon Sep 17 00:00:00 2001 From: KingPin Date: Sun, 2 Nov 2008 16:53:46 -0600 Subject: [svn] *Implement new player conditions CONDITION_NO_AURA, CONDITION_ACTIVE_EVENT * Default behaviour of pets for creatures changed to REACT_DEFENSIVE * Disallowed sending wrapped items as COD * Prevent loading and saving single target auras for pet in same way as already implemented for player * Correctly limit use some flask types to zones. * Fixed extracting common.MPQ under *nix * Many small xleanups and fixes. ** mangos merge rev. TEST REV so be careful of creepy crawly bugs! --HG-- branch : trunk --- src/game/CharacterHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/CharacterHandler.cpp') diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index 2db35fd4cb9..88677cbca07 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -379,7 +379,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) data << (uint8)CHAR_CREATE_SUCCESS; SendPacket( &data ); - std::string IP_str = GetRemoteAddress().c_str(); + std::string IP_str = GetRemoteAddress(); sLog.outBasic("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str()); sLog.outChar("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str()); } -- cgit v1.2.3