From dc68c2b269fdd401e2f0f6e1e372292b74c66bb8 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 1 Sep 2009 16:47:49 -0500 Subject: [8433] Implement proper store and use character specific account data. * Base at TOM_RUS reseach save/load character specific account data in new table `character_account_data` * Move its in sql update from `account_data` to new table. * For client packets that can be send in loggined state or just after logout but assocualted with recently logout character add new login status STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT * Store low guid for loggedin player or recently logout into WorldSession. Author: VladimirMangos, TOM_RUS --HG-- branch : trunk --- src/game/CharacterHandler.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'src/game/CharacterHandler.cpp') diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index 2b3011a0709..7ce02dc6a77 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -90,6 +90,7 @@ bool LoginQueryHolder::Initialize() res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBGDATA, "SELECT instance_id, team, join_x, join_y, join_z, join_o, join_map, taxi_start, taxi_end, mount_spell FROM character_battleground_data WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGLYPHS, "SELECT spec, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 FROM character_glyphs WHERE guid='%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, "SELECT spell, spec FROM character_talent WHERE guid='%u'", GUID_LOPART(m_guid)); + res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA, "SELECT type, time, data FROM character_account_data WHERE guid='%u'", GUID_LOPART(m_guid)); return res; } @@ -602,12 +603,9 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) data << pCurrChar->GetOrientation(); SendPacket(&data); - data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 4+1+8*4 ); // changed in WotLK - data << uint32(time(NULL)); // unix time of something - data << uint8(1); - for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i) - data << uint32(GetAccountData(i)->Time); // also unix time - SendPacket(&data); + // load player specific part before send times + LoadAccountData(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA),PER_CHARACTER_CACHE_MASK); + SendAccountDataTimes(); data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0 data << uint8(2); // unknown value -- cgit v1.2.3