From fc7e1db9fba443d523f0af7e0e32a37bad0163d3 Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 20 Apr 2009 20:28:19 -0500 Subject: [7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos * This let get objects at map without reference to player or another object. * Simplify future implementation for per-map storage for like objects --HG-- branch : trunk --- src/game/Chat.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Chat.cpp') diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index 55872937395..d5a9dd59533 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -1409,7 +1409,7 @@ GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid Player* pl = m_session->GetPlayer(); - GameObject* obj = ObjectAccessor::GetGameObject(*pl, MAKE_NEW_GUID(lowguid, entry, HIGHGUID_GAMEOBJECT)); + GameObject* obj = pl->GetMap()->GetGameObject(MAKE_NEW_GUID(lowguid, entry, HIGHGUID_GAMEOBJECT)); if(!obj && objmgr.GetGOData(lowguid)) // guid is DB guid of object { -- cgit v1.2.3