From c5310844db5de639f4316d4d9eed9254d24009cb Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 15 Apr 2009 17:29:33 -0500 Subject: [7672] Move ReceiveEmote from script API to AI API. Author: VladimirMangos This is also fix triggering ReceiveEmote for EventAI broken at it move to core. --HG-- branch : trunk --- src/game/ChatHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/ChatHandler.cpp') diff --git a/src/game/ChatHandler.cpp b/src/game/ChatHandler.cpp index ae282b05c1e..333f2290816 100644 --- a/src/game/ChatHandler.cpp +++ b/src/game/ChatHandler.cpp @@ -657,8 +657,8 @@ void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data ) GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit); //Send scripted event call - if (unit && unit->GetTypeId()==TYPEID_UNIT && Script) - Script->ReceiveEmote(GetPlayer(),(Creature*)unit,text_emote); + if (unit && unit->GetTypeId()==TYPEID_UNIT && ((Creature*)unit)->AI()) + ((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(),text_emote); } void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data ) -- cgit v1.2.3