From d19e12708001fbef2308be0e8cb5375a2ac7af48 Mon Sep 17 00:00:00 2001 From: Spp Date: Wed, 7 Apr 2010 19:14:10 +0200 Subject: Code style (game + scripts only): "if(" --> "if (" --HG-- branch : trunk --- src/game/ConfusedMovementGenerator.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/game/ConfusedMovementGenerator.cpp') diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp index 51d0899e4d6..a1c95c5c2a0 100644 --- a/src/game/ConfusedMovementGenerator.cpp +++ b/src/game/ConfusedMovementGenerator.cpp @@ -119,19 +119,19 @@ template bool ConfusedMovementGenerator::Update(T &unit, const uint32 &diff) { - if(!&unit) + if (!&unit) return true; - if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) + if (unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) return true; - if( i_nextMoveTime.Passed() ) + if ( i_nextMoveTime.Passed() ) { // currently moving, update location Traveller traveller(unit); - if( i_destinationHolder.UpdateTraveller(traveller, diff)) + if ( i_destinationHolder.UpdateTraveller(traveller, diff)) { - if( i_destinationHolder.HasArrived()) + if ( i_destinationHolder.HasArrived()) { // arrived, stop and wait a bit unit.clearUnitState(UNIT_STAT_MOVE); @@ -145,7 +145,7 @@ ConfusedMovementGenerator::Update(T &unit, const uint32 &diff) { // waiting for next move i_nextMoveTime.Update(diff); - if( i_nextMoveTime.Passed() ) + if ( i_nextMoveTime.Passed() ) { // start moving assert( i_nextMove <= MAX_CONF_WAYPOINTS ); @@ -165,7 +165,7 @@ ConfusedMovementGenerator::Finalize(T &unit) { unit.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); unit.clearUnitState(UNIT_STAT_CONFUSED); - if(unit.GetTypeId() == TYPEID_UNIT && unit.getVictim()) + if (unit.GetTypeId() == TYPEID_UNIT && unit.getVictim()) unit.SetUInt64Value(UNIT_FIELD_TARGET, unit.getVictim()->GetGUID()); } -- cgit v1.2.3