From 3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 Mon Sep 17 00:00:00 2001 From: n0n4m3 Date: Wed, 23 Dec 2009 08:04:10 +0100 Subject: Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance. Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk --- src/game/Corpse.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/game/Corpse.cpp') diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp index 1edb478872f..2a8eb0f6795 100644 --- a/src/game/Corpse.cpp +++ b/src/game/Corpse.cpp @@ -27,6 +27,7 @@ #include "Opcodes.h" #include "GossipDef.h" #include "World.h" +#include "TimeMgr.h" Corpse::Corpse(CorpseType type) : WorldObject() , m_type(type) @@ -38,7 +39,7 @@ Corpse::Corpse(CorpseType type) : WorldObject() m_valuesCount = CORPSE_END; - m_time = time(NULL); + m_time = sGameTime.GetGameTime(); lootForBody = false; -- cgit v1.2.3