From 48d7ae707db2a4997663e368e8afe1ae853c7d18 Mon Sep 17 00:00:00 2001 From: Xanadu Date: Wed, 17 Mar 2010 20:34:02 +0100 Subject: Fixed players not being able to resurrect after core crash. --HG-- branch : trunk --- src/game/Corpse.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/game/Corpse.cpp') diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp index 5272c5209df..e3dd399a032 100644 --- a/src/game/Corpse.cpp +++ b/src/game/Corpse.cpp @@ -185,8 +185,6 @@ bool Corpse::LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId) bool Corpse::LoadFromDB(uint32 guid, Field *fields) { - // 0 1 2 3 4 5 6 7 8 9 - //result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid); float positionX = fields[0].GetFloat(); float positionY = fields[1].GetFloat(); float positionZ = fields[2].GetFloat(); -- cgit v1.2.3