From bfa9e7516177af9e13391a09d4e1356c74a4c2ba Mon Sep 17 00:00:00 2001 From: visagalis Date: Fri, 14 Nov 2008 17:03:03 -0600 Subject: [svn] *** Source: MaNGOS *** * Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir) * Fix auth login queue. Author: Derex * Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak * Fixed some format arg type/value pairs. Other warnings. Author: Vladimir * [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir NOTE: Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data. --HG-- branch : trunk --- src/game/Corpse.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/game/Corpse.cpp') diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp index 71f62d81d01..63e6933cc56 100644 --- a/src/game/Corpse.cpp +++ b/src/game/Corpse.cpp @@ -81,7 +81,8 @@ bool Corpse::Create( uint32 guidlow, Player *owner, uint32 mapid, float x, float if(!IsPositionValid()) { - sLog.outError("ERROR: Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %d Y: ^%d)",guidlow,owner->GetName(),x,y); + sLog.outError("ERROR: Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)", + guidlow,owner->GetName(),x,y); return false; } @@ -198,7 +199,8 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields) if(!IsPositionValid()) { - sLog.outError("ERROR: Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %d Y: ^%d)",GetGUIDLow(),GUID_LOPART(GetOwnerGUID()),GetPositionX(),GetPositionY()); + sLog.outError("ERROR: Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", + GetGUIDLow(),GUID_LOPART(GetOwnerGUID()),GetPositionX(),GetPositionY()); return false; } -- cgit v1.2.3