From 7396b641ae82adcf5afd2591957ff944b7964203 Mon Sep 17 00:00:00 2001 From: maximius Date: Sat, 26 Sep 2009 16:01:30 -0700 Subject: *Gundrak: GO Handling & Slad Ran script by Tartalo *Cleanup, and don't consider creatures to be in combat if they have no victim, or if their victim is a GM. --HG-- branch : trunk --- src/game/Creature.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/game/Creature.cpp') diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index a7e5153e255..6f24dbe1631 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -544,7 +544,8 @@ void Creature::Update(uint32 diff) if(!isAlive()) break; - bool bNotInCombatOrIsPolymorphed = (!isInCombat() || IsPolymorphed()); + bool bNotInCombatOrIsPolymorphed = (!isInCombat() || IsPolymorphed() || !getVictim() || + getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()->isGameMaster()); if(m_regenTimer > diff && !bNotInCombatOrIsPolymorphed) m_regenTimer -= diff; -- cgit v1.2.3