From 99cf79bdf7db602d213210b60bbd37a708e45e88 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 25 Nov 2008 17:58:06 -0600 Subject: *Do not let Steady shot pause autoshot timer. --HG-- branch : trunk --- src/game/Creature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Creature.cpp') diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 9daab97da38..623b13f9dd2 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1885,7 +1885,7 @@ Unit* Creature::SelectNearestTarget(float dist) const return target; } -void Creature::CallAssistence() +void Creature::CallAssistance() { if( !m_AlreadyCallAssistance && getVictim() && !isPet() && !isCharmed()) { -- cgit v1.2.3