From b7a44ae2baede5000b13c911f434d33a523d9c4c Mon Sep 17 00:00:00 2001 From: Rat Date: Wed, 21 Apr 2010 13:55:43 +0200 Subject: *fix visibility for trigger creatures NOTE: if you see any trigger (in player mode) with a visible model (DB bug), please report creature entry + modelid in bugtracker --HG-- branch : trunk --- src/game/Creature.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/game/Creature.cpp') diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 6ae8a97504c..f64cc29b116 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -414,7 +414,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data) SetPvP(false); } - // HACK: trigger creature is always not selectable + // trigger creature is always not selectable and can not be attacked if (isTrigger()) SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -1751,8 +1751,9 @@ bool Creature::IsVisibleInGridForPlayer(Player const* pl) const return true; // Trigger shouldn't be visible for players - if (isTrigger()) - return false; + //if (isTrigger()) + // return false; + // Rat: this makes no sense, triggers are always sent to players, but with invisible model and can not be attacked or targeted! // Live player (or with not release body see live creatures or death creatures with corpse disappearing time > 0 if (pl->isAlive() || pl->GetDeathTimer() > 0) -- cgit v1.2.3