From e94295fe42bcdd419420721733f9d8db81883552 Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 14 Aug 2009 22:26:07 -0500 Subject: *Fix function disappearanddie to make creature disappear immediately without death visual. --HG-- branch : trunk --- src/game/Creature.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/game/Creature.cpp') diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index fc83a03237a..19eae315e9c 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -196,6 +196,14 @@ void Creature::RemoveFromWorld() } } +void Creature::DisappearAndDie() +{ + //DestroyForNearbyPlayers(); + SetVisibility(VISIBILITY_OFF); + ObjectAccessor::UpdateObjectVisibility(this); + setDeathState(JUST_DIED); +} + void Creature::SearchFormationAndPath() { if(isSummon()) -- cgit v1.2.3