From eb894f39e8e05cfe2f266107da4410d19558ff80 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 28 Mar 2009 16:04:37 -0600 Subject: *First remove object from world then unregister it. This may fix some crashes. --HG-- branch : trunk --- src/game/Creature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Creature.cpp') diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 4e5fca4e9d6..49ec6854e9d 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -185,8 +185,8 @@ void Creature::RemoveFromWorld() { if(m_formationID) formation_mgr.DestroyGroup(m_formationID, GetGUID()); - ObjectAccessor::Instance().RemoveObject(this); Unit::RemoveFromWorld(); + ObjectAccessor::Instance().RemoveObject(this); } } -- cgit v1.2.3