From f137dc02ecadb515928655dd6603f33187731fec Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Wed, 10 Jun 2009 08:44:10 +0200 Subject: * Better fix for issue that players are unable to loot creatures when the HP of the creature is changed via a script. Do not use rev before this. --HG-- branch : trunk --- src/game/Creature.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/game/Creature.cpp') diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index b3e735aa2de..7f249b36fbd 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -154,7 +154,6 @@ m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL), m_summo m_unit_movement_flags = MOVEMENTFLAG_WALK_MODE; DisableReputationGain = false; ResetDamageByPlayers(); - m_MinPlayerDamageReq = (uint32)(m_creature->GetHealth / m_creature->GetMaxHealth * 50); } Creature::~Creature() -- cgit v1.2.3